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Ein Übersetzungsproblem melden
the restrictiveness of the crafting system.
i think the building should of been a lot more like dragon quest builders 2 personally.
When you zoom in, there's literally no way to pan the map besides bringing the mouse cursor all the way to the edge of the screen. WASD should pan, and you should also be able to pan by holding down one of the mouse buttons and dragging the mouse.
As a result, I find the map to be a real chore to use. I always want to zoom in to get a better look at things, but then panning around is so cumbersome I just give up and zoom way back out and use the map that way. There's no excuse for that IMO, especially since the map is so incredibly important in this game.
Can we get a few different join types: premade/solo queue
Can we have monsters currently in combat not count as unowned for recall
Can we have some quick chat options in game
Can we see player kills/deaths in the end screen, I was curious how I had done but there is no info at all
I snuck behind the enemy base and had it almost dead (2%) and an ally recalled them I don't think it was malicious they were probably just recovering what they had when they died. We still won but it made the game last 20 minutes longer than it needed to.
I don't think they're likely to change this with how mounts work. You'd be able to just get the beetle and climb to the top of a portal and smack it.
Being able to create monsters, and have such a small limit is beyond rtarded, with no way to despawn them to reform, and organize an army.
wait i thought i saw a way to despawn them at their alters. maybe i was mistaken though as i didn't try it.
- Spawn more creatures of that specific type
- Recall EVERY creature you've spawned, regardless of its type (basically like teleporting your entire army to your position)
- Delete the spawner and get some resources back (which doesn't affect any of the creatures you've spawned; it only removes the spawner itself)
ah yeah i probably missread the 3rd one
The flag stays aslong there is a mob active with that command (probbely one got stuck somewhere), try to find that mob and rally it and the flag goes away.
"complete inability to damage enemy placed objects as a player"
That is intented behavior.
"""complete inability to damage enemy placed objects as a player"
That is intented behavior"
uhhhhhhh i mean, are you trying to say that because the devs intend it, no one is allowed to not like it?
like thats what this is, they do not (and myself actually) like that you cannot damage structures via the player character. just because its intended doesnt mean everyone likes it.
personally i hate it because fights turn into, "okay i killed the enemy spawners all thats left is some towers that do next to nothing, and now i get it afk for several minutes as the player ai's destroy stuff and i as a player am not allowed to do anything.
Yeah, I really don't have too many complaints about the game other than the shared stuff in MP. Either they should introduce roles or make everything personal but split or something.
I had a 2 hour long match because the one person who knew how to play was on the enemy team defense and my teammates would keep recalling minions at like 70/120 capacity every time. I had to go farm out the end game golems and base rush them to end it despite having some pretty good sieges going on before.
Also did notice there are some graphics setting that aren't directly selectable in game that are affected by the preset options, would be nice to be able to choose those individually rather than only going by presets
Of all the complaints (aside from the aforementioned) I feel mob AI definitely needs improvement. They should aggro more on nearby enemies and structures, and if a nearby friendly unit/structure is getting attacked and the unit isn't doing anything they should come to help. Anything currently in combat shouldn't get recalled, and each spawner should only recall its own unit type unless all of that unit's spawners are gone. Units feel unresponsive a lot of the time unless you're constantly spamming commands, and they seem a bit too forgetful