Threads of Time

Threads of Time

MahouKurein 2024년 9월 26일 오전 9시 21분
As always, please consider Difficulty Options! (Especially Hard Mode)
JRPGs are always tons of fun but they tend to be very easy to accomodate every type of players (as they should!). Please consider making at least 3 difficulty options ranging from Easy to Hard to make sure everyone can enjoy your beautiful work!

Can't wait to dive deep in this tale and spend many hours getting my heroes the strongest and foes and face challenging battles!
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MagiKarp 2024년 9월 27일 오후 1시 36분 
Yeah, everything else about Chrono Trigger is amazing but I always hated how ridiculously easy it is.

That said, if there's difficulty settings or whatever I hope it's done in a more interesting way than simply changing the stats of enemies. Things like new enemy abilities, making an attack AoE instead of single target, adding more enemies to a fight, new enemies, etc. would all be much more interesting ways to make the game harder.
MagiKarp 님이 마지막으로 수정; 2024년 9월 27일 오후 1시 36분
duckfist 2024년 9월 27일 오후 2시 46분 
I love how the Tales games does (did?) their difficulty modes. Multiple unlockable harder difficulties, and playing on higher difficulty gets you more grade points to spend at the grade shop post-game for New Game+ fun.

But I'm okay if they don't, if they have a vision for how it should be played then I'm down for that.
RiyoDev  [개발자] 2024년 10월 2일 오전 8시 47분 
Thanks for the feedback! We're looking at multiple ways to handle this and will share more as we go!
MahouKurein 2024년 10월 2일 오전 10시 34분 
RiyoDev님이 먼저 게시:
Thanks for the feedback! We're looking at multiple ways to handle this and will share more as we go!
That's so exciting to know. Even stronger enemies will do the trick sometimes, if not better AI or special attacks even! Can't wait!
MahouKurein 님이 마지막으로 수정; 2024년 10월 2일 오전 10시 35분
Axelhander 2024년 10월 2일 오후 3시 19분 
Add my name to the pile of those who want Hard mode!
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게시된 날짜: 2024년 9월 26일 오전 9시 21분
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