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I have other games I can play that if they do have MP, and a dedicated server, they actually provide the software completely free, with a few of those devs even offering the servers even if you don't own the game itself. (just take a look at the tools/software in Steam alone)
If there is no community, or nobody in that community willing to shell out a few euros to help out, then why bother hosting a permanent server at all as opposed to a locally hosted session whenever you're actually playing it?
Seems like a non-issue.
Plus, a dedi for this game running also allows crops to grow while offline rather than having to use fast forward all the time.
Yes, they have that audacity. And they are the only company doing this.
Do you know what? Dedicated software for farming was crowdfunded on Kickstarter, we paid for it.
We should not have to if you have paid for the game already. You own the licensing to it; what is to stop a person from running a second instance of the game on another system to get the server up and running? Making us pay for a second license or procure that license in nefarious ways is not only an additional expense to the gamer or gaming group. But it could also be hazardous given the current ecology of the internet. Depending on which way people decide to go with this, it just boils down to greed from Giants software and artificially bloats their sales numbers for their investors.
Afaik you'll be able to host it locally like you always have been able to, completely free. It's just if you want to run it on your own dedicated server, then you need to buy the game again. So basically the same as FS has always been.
Other game companys can provide dedicated server tools, Why can't farming.