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Mobs also hit so hard that you don't even see the green hp bar go down either, you just suddenly have 10% wounds instantly, lol. Kind of silly tbh. At that point it's not even a wounds system, it's just "you have an hp bar and healers don't exist."
The blessings, as you say, are a joke. "Enemy HP just doubled, here's .9% extra dmg on a weird conditional you probably won't have active more than three times in the fight and it also has a 20s cooldown just in case you thought there was a chance in hell we'd let it work with another blessing. You're welcome."
This is the mode we build characters for, this is the reason to fine tune our gear.
I think the release of both upgrade systems with low income f2p allow this huge gap between the content and our power.
Tho, still, for the healthy of the replayability, the powers either need to be stronger, or we should be allowed a "skip" type of thing to the floor we did the previous time, cause imagine the time it takes now, but doing it every week, manually, won't be for "most people". Even if I agree that it is fun and everything "for the first couple of times", it would be tiring and too demanding even for strong, heavy invested players.
I'm sure the devs monitor the situation and if it is too much they will adjust it somehow as times goes on. They seem to respond well to the community.
Also agree that the powers are a bit uninspired, specially considering the main inspiration for this seems to be Honkai Starrail, and in that game the powers are very cool and impactful.
Hopefully they will add more over time, i see no reason not to keep adding to this mode with new powers, ways to skip if already cleared and so on. Maybe even find consumables and relics, altough thats more of a "hope" from my side than something i think they will actually add.
Let's see what they cook, but I do believe that they should add at least a skip clear weekly based on -x floors from ur max clear or something, to smooth out the grind. Idk, we'll see
Have they released a roadmap? Where can i see this? ty
New continent is on October.
I stopped trying to tailor my teams to the floor weakness after like floor 13 or so. It just wasn't worth the effort anymore.
Not half bad, im happy with that.
It's getting kinda intense...
Death Crown is so good in there.
Having decently geared characters is not enough on the last few levels anymore, you gotta have elemental counter and either 5 star dps or pretty damn optimized relics to even be able to damage things.