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You know majority of people aren't gunna care to play past a stage if their first impressions weren't good right?? Most people don't have the mentality of "okay that was ass but maybe it will get good later."
Felt very good when I beat that stage even at those odds. I do wonder if the villagers in the base/camp will have some interaction in full version? Because they are all named in the camp but one cannot really talk to them right now.
Could be a gen thing but who knows without the data, I'm also part of gen z and imo RDR2 is one of the best games ive ever played right next to the first game.
All in all tho RDR2 in general is really slow but yes the into is just intrinsically slower then the rest of the game. As well the intro is pretty long, I love it but I see why people don't, its pretty much a short film at the start of the game.
I've been playing games since the Early 90s when I was 4 and most games had no tutorials or exposition like is in the current era. I prefer to jump right into the meat of the action, hate tutorials and mostly look for the gameplay to grab me before the story.
Red Dead Redemption 1 and Red Dead Revolver are much better games than Red Dead Redemption 2 because they start out immediately with the gameplay focused first. I played to the end of Red Dead Redemption 2 but you have to dedicate a lot before you can start having fun in it. Most of the game plays out like a Movie and I really couldn't be bothered to play it a second time. It was a nice story but I wanted something more like the first Red Dead Redemption game.
If we could go back to a time where games had a manual with all the exposition and controls instead of lumbering through a tutorial sequence, I'm for that.
I did go back and finish this Demo because I guess I didn't play it enough. Its a serviceable game but it really doesn't do anything more special than the general Tower Defense game. I still don't like the gameplay loop of Searching for resources (Villagers, Red Orbs and secrets), Setting up for an attack, then you fight a horde of enemies.
My initial impression is still the same. The boss fight was just mashing it to death, where your tactics don't matter that much. I can't imagine how they will vary the layouts or use of strategy in the full game but this is the impression I get from the Demo.
Unless I'm playing an RPG, I'm not looking for a game to blast me with exposition and I generally hate forced tutorial segments. If this Demo were just 1 or 2 battles that I could fail at and retry till I got more, I probably would have had a better impression of the game.
I think the only times I find tutorials to be terrible is if they over explain and don't let you play. Also any mutiplayer game that forces a tutorial before you can play the billionth generic mp game.
Yeah idk like I said it make sense to not like RDR2 if slow isn't your thing. Same thing I was thinking when I was watching a show like Andor, drastically slower than other Star Wars shows but not really slow in its own right tbh.