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Those are usually difficult yet relatively short once you're good at the gameplay.
If you don't use continue upon dying then yeah sure, you need to learn the stages and bosses.
So an hour long game, maybe?
Around an hour if you clear it in one go. Learning it it will take you a few hours of continuing to beat it.
This ^
If an arcade game was any longer than an hour you'd probably want to commit seppuku. Arcade games are meant to be short, compact and replayable.
Man let me tell you I have had quite a few gripes with this game already.
Moves the game never tells you. It took me like an hour to figure out how to get over the gap after the snake mini boss in stage 2, and thanks to the steam forums I learned there is a hover move one can do to clear long distances...... THANKS FOR TELLING ME THAT GAME?!?!? Did I miss it somewhere? Does the game actually tell you this? Or are the devs being a little too "old school" with their game design mentality.
Also, who's idea was it to ask to upload to a leaderboard every time you die? Just let me continue!!! I swear 30 min of my 3 hours that I played was staring at the Game Over screen that you can't skip that asks you about a feature that should be toggled on/off in the options, not every time you die.
Also what is the continue button even for? Not in one of my playthroughs that I have quit the game etc, does it ever save anything for me to continue playing on. Am I missing something here?
Special weapons, like the big overhead sword feels stupidly jank with it's hit box. Like I try to aim for the spot on the boss to attack, only for the hit box to register a hit on a part that can't be damaged. Fun.
If I didn't buy this on Switch I would have refunded already. I loved the og NES game, but this here it feels like the designers are stuck in the 90s with their game design mind set.
I will say that the music is awesome and the pixel art is drop dead gorgeous. But good god so many things in this game just makes 0 sense design wise.
1) well yeah, this is one of those old school games where they don't give you any hints and you have to find out everything by yourself. However if you watch the demoplay at the beginning of the game you can see what moves are available.
2) prettty dumb, but thankfully you can disable that in the options.
3) If you press "quit" you are basically saving your progress in the game, from what I've seen.
4) some special weapons are great though.
5) I didn't play the NES version, I think this version could've been a bit easier, but at least I finished the first 3 levels, somehow. The 4th one seems really tough, though!
6) At least it's not a boring game, lol!
There's no autosave for sure. If you quit the game while you are still playing, you lose all your unsaved progress, I think.