Shadow of the Ninja - Reborn

Shadow of the Ninja - Reborn

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Please tell me how many hours does it take to beat the game? I hope more than 10 hours?
Thank you
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Showing 1-15 of 77 comments
It's a remake of an old NES action game.

Those are usually difficult yet relatively short once you're good at the gameplay.
"I hope more than 10 hours"

If you don't use continue upon dying then yeah sure, you need to learn the stages and bosses.
Last edited by copypasterCPS; 29 Aug @ 9:00am
Originally posted by scythewielder:
It's a remake of an old NES action game.

Those are usually difficult yet relatively short once you're good at the gameplay.

So an hour long game, maybe?
Strawblaze 29 Aug @ 10:35am 
Around five or six hours of gameplay on my first/pre-release co-op playthrough using continues and having a relatively hard time to get through some stages. Boss fights are easy, though.
Last edited by Strawblaze; 29 Aug @ 10:35am
Originally posted by GnomeSlayer:
Originally posted by scythewielder:
It's a remake of an old NES action game.

Those are usually difficult yet relatively short once you're good at the gameplay.

So an hour long game, maybe?

Around an hour if you clear it in one go. Learning it it will take you a few hours of continuing to beat it.
Dascylus 29 Aug @ 10:46am 
There's only 6 levels in the game, and they take about on average 10 minutes or less each to complete depending on skill level... take that as you will.
Steel Wing 29 Aug @ 11:27am 
It is a dense arcade style game with every second of the game is asking something from you. Not some Metroidvania slop where you backtrack through copy paste rooms over and over, or some RPG where you waste time watching numbers go up. The length is just about perfect, go for the 1CC!
>-FISH-D 29 Aug @ 11:31am 
Originally posted by Steel Wing:
It is a dense arcade style game with every second of the game is asking something from you. Not some Metroidvania slop where you backtrack through copy paste rooms over and over, or some RPG where you waste time watching numbers go up. The length is just about perfect, go for the 1CC!

This ^

If an arcade game was any longer than an hour you'd probably want to commit seppuku. Arcade games are meant to be short, compact and replayable.
Last edited by >-FISH-D; 29 Aug @ 11:31am
white2k 29 Aug @ 1:26pm 
If you aren't too good it may take you years to finish the game! I mean, it's about 30 years I'm trying to complete Ninja Gaiden 3, lol.
Hibachi 29 Aug @ 1:47pm 
Man's jester farming on purpose
How long is it compared to Haunted Castle Revisited?
Originally posted by copypasterCPS:
"I hope more than 10 hours"

If you don't use continue upon dying then yeah sure, you need to learn the stages and bosses.

Man let me tell you I have had quite a few gripes with this game already.

Moves the game never tells you. It took me like an hour to figure out how to get over the gap after the snake mini boss in stage 2, and thanks to the steam forums I learned there is a hover move one can do to clear long distances...... THANKS FOR TELLING ME THAT GAME?!?!? Did I miss it somewhere? Does the game actually tell you this? Or are the devs being a little too "old school" with their game design mentality.

Also, who's idea was it to ask to upload to a leaderboard every time you die? Just let me continue!!! I swear 30 min of my 3 hours that I played was staring at the Game Over screen that you can't skip that asks you about a feature that should be toggled on/off in the options, not every time you die.

Also what is the continue button even for? Not in one of my playthroughs that I have quit the game etc, does it ever save anything for me to continue playing on. Am I missing something here?

Special weapons, like the big overhead sword feels stupidly jank with it's hit box. Like I try to aim for the spot on the boss to attack, only for the hit box to register a hit on a part that can't be damaged. Fun.

If I didn't buy this on Switch I would have refunded already. I loved the og NES game, but this here it feels like the designers are stuck in the 90s with their game design mind set.

I will say that the music is awesome and the pixel art is drop dead gorgeous. But good god so many things in this game just makes 0 sense design wise.
white2k 29 Aug @ 3:14pm 
Originally posted by Raionhato:
Originally posted by copypasterCPS:
"I hope more than 10 hours"

If you don't use continue upon dying then yeah sure, you need to learn the stages and bosses.

Man let me tell you I have had quite a few gripes with this game already.

1) Moves the game never tells you. It took me like an hour to figure out how to get over the gap after the snake mini boss in stage 2, and thanks to the steam forums I learned there is a hover move one can do to clear long distances...... THANKS FOR TELLING ME THAT GAME?!?!? Did I miss it somewhere? Does the game actually tell you this? Or are the devs being a little too "old school" with their game design mentality.

2) Also, who's idea was it to ask to upload to a leaderboard every time you die? Just let me continue!!! I swear 30 min of my 3 hours that I played was staring at the Game Over screen that you can't skip that asks you about a feature that should be toggled on/off in the options, not every time you die.

3) Also what is the continue button even for? Not in one of my playthroughs that I have quit the game etc, does it ever save anything for me to continue playing on. Am I missing something here?

4) Special weapons, like the big overhead sword feels stupidly jank with it's hit box. Like I try to aim for the spot on the boss to attack, only for the hit box to register a hit on a part that can't be damaged. Fun.

5) If I didn't buy this on Switch I would have refunded already. I loved the og NES game, but this here it feels like the designers are stuck in the 90s with their game design mind set.

6) I will say that the music is awesome and the pixel art is drop dead gorgeous. But good god so many things in this game just makes 0 sense design wise.


1) well yeah, this is one of those old school games where they don't give you any hints and you have to find out everything by yourself. However if you watch the demoplay at the beginning of the game you can see what moves are available.


2) prettty dumb, but thankfully you can disable that in the options.


3) If you press "quit" you are basically saving your progress in the game, from what I've seen.


4) some special weapons are great though.


5) I didn't play the NES version, I think this version could've been a bit easier, but at least I finished the first 3 levels, somehow. The 4th one seems really tough, though!


6) At least it's not a boring game, lol!
Seems like the saving is an issue atm. I see a lot of people having the problem. Both here and on consoles.
white2k 30 Aug @ 6:32am 
Originally posted by Raionhato:
Seems like the saving is an issue atm. I see a lot of people having the problem. Both here and on consoles.

There's no autosave for sure. If you quit the game while you are still playing, you lose all your unsaved progress, I think.
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