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Wrong. Don't be a petulant child.
thanks for confirming its not really a single player game and only good if you have like 3 friends to play with to keep up with demand
I suppose the smart design approach would be to only have an NPC helper in single player and they "go on break" when another player is in the game. That would create a balanced approach.
This is all wishful thinking though. I don't know that implementation for something like that is realistic for the scope of this game. Maybe if the game does well enough but I wouldn't get my hopes up. It's a good quality of life idea but small devs have to be careful about scope creep.