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Báo cáo lỗi dịch thuật
Good luck, Have fun
1. Scoring system. I do not understand how I win or lose. Am I wearing the right colour or prints? Did I put the wrong top or bottom? It would be nice to know if there's a theme or requirements for every round. Would make it feel more of a game.
2. Perhaps this will only be available in the full game but I notice how some outfits and patterns couldn't access to certain colours. Just think it's important to report in case this is a bug.
3. Identical items appear in shop. I would prefer it if every item in shop is distinctive.
That's what I gather from the demo. What I would like to see in a full game if possible;
1. Rotating my model during the dress up section. I want to see how my accessories or hairstyle look upfront since I only see them from certain angle.
2. Applying patterns on accessories. So far only colour changes are applicable on accessories.
3. Different stages and backgrounds. I would like to see different settings during the fashion battle and dress up. Would make some outfits pop due to colour constrast.
That's all the criticisms I can think of for now. As a fashion game player, it's nice to see fashion games that wouldn't break my wallet and knowing there are devs making games of this genre.
1) As others have mentioned, I don't understand the scoring. I'd like to have clearer criteria to work with so I can understand what I need to focus on for following rounds.
2) I like the game, but it does get repetitive quickly. Maybe if there was a theme or category for each round it would spice things up a little?
3) I'd be interested in more elements to customize- changing the model's makeup, adding jewelry or other accessories.
Several people have inquired about the evaluation system, so I’ll share what I mentioned earlier:
Regarding the judging mechanics, we like to keep some elements a surprise to maintain the fun and challenge. However, we can share that while there are random elements (just like in real life), they are secondary. The primary factor is how well your design aligns with the system's standards for beauty at each level of difficulty. The opponent models serve as a loose benchmark, but the key is creating an outfit that meets the system's expectations for the round. The better you align with these expectations, the higher your chances of winning.
As for future updates, we initially envisioned this as a small, experimental fashion game, incorporating mechanics from the roguelike genre. We were curious to see if there would be a substantial audience for such a game. We've already invested several full months of work into the development, and while the niche nature of the game remains a consideration, we're excited about the unique experience it offers.
This is a complete game (not in early access) and we believe it provides great value for its price, offering something distinct from other games on the market. If we see that the audience is engaged and interested (current feedback suggests potential, and this can evolve) – we will be thrilled to add new content to the game or even consider developing a new game that expands on these ideas. If interest remains limited, we'll carefully consider our next steps, but we are committed to delivering a unique and enjoyable experience to those who appreciate this genre.
edit: after playing some more, i'm think i'm getting the hang of it now.. and enjoying it. thanks!