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In the end, it's pretty clear that the game was rushed and needed more time before being released as a complete title.
Having a weak release for a RPG with no replay value is a death sentence, especially if it's from an independent studio with a small resume.
If this was a complete title with challenging game play for all levels, replay value and solid writing/character development then the price tag would be deserved.
Just like Skullgirls, this company nailed this game. I haven't run into any glitches, or bugs so far, the gameplay is solid, and pretty unique as far as Rpg's go, the only game I could possibly compare it to, is Paper Mario, if I was to compare it to anything else.
Honestly, I've never even heard about this game until it actually released, so I had no real expectations going into it.
I bought it, due to the unique art style, and what I thought would be an interesting game.
I'm not disappointed one bit. The game can be as simple, or as complex as you make it.
That being said, name one game that has no glitches, and or bugs... What's that? You can't? Didn't think so. And if you don't want to take my word for it, look no further than Games Done Quick, where they literally break games, and find glitches, and bugs every 5-10 minutes.
I actually can't wait to see this game speedrun myself.
If the price is too high for people who feel entitled, find a better job, or find a job period. It's really not all too difficult.
I have 8 hours into this game so far... That's an hours worth of work for me. I'd say money well spent, if I've played more than I spent.
Regional pricing is an issue, but it seems like 505 is trying(?) to work on it at least.
If you think Lab Zero nailed this game, your expectations for what makes a good title must be pretty low. Comparing this to what Skullgirls became after years of post-release work is laughable, and thankfully Lab Zero themselves are aware that the game is full of issues.
There are glitches and there are glitches. It's one thing to have some hard to find zone that breaks the game, when you reach it. And another is when you can't launch the game, or have missing sprites so you can't see your character or enemies.
Heck, some characters even have glitchy combat - Phoebe's jump attack doesn't deal damage at all.
Yeah. But what is even less difficult? Find another, better game.
Well, Dhar's storyline is indeed pretty laughable.
But it's no secret that this game was rushed out the door before it was ready. I still liked the game a lot in spite of its flaws and even more importantly I do think its flaws are fixable. It wouldn't be the first time Lab Zero turned a rocky launch into an eventual masterpiece. But I fear it may be too little too late, you only get one chance to make a first impression and I think it'd be harder to convince people to give a singleplayer RPG a second chance compared to a multiplayer fighting game.
I, uh, I don't really follow.
I'll try and explain what I experienced and thus what my comment means to show where I'm coming from, and then you could explain what you think constitutes "bad writing", because I really don't think there's any one recipe for good or bad writing.
I was saying I enjoyed this game on largely the same terms as I enjoyed something like South Park the Stick of Truth. None of the characters in that had arcs or development. They all finished exactly where they started. it was about a setting and lots of jokes. The gameplay was similarly marred by being ludicrously easy.
The writing in both accomplished what it set out to do - be light hearted, often funny and fast paced and entertaining throughout.
The writing in Indivisible wasn't quite so crude, of course, and consequently the characters did give a very small damn when Dhar died, but I wasn't looking for an hour of eulogies that brought a tear to my eye and I don't feel that would have been tonally consistent. The game is irreverent from start to finish. I'm happy with that, despite what I feel are failings on other fronts.
All in all, I'm happy with the product I paid for and I'm looking forward to replaying it again once some patches roll around.
I haven't played "Stick of Truth", but I've watched quite a few episodes of South Park, and in most of them "interlal logic" presents - characters behave in believable manner, all important events have consequences, that are shown later, etc.
At the start of Indivisible Dhar says that Ravanavar wants to bring peace and he is a benevolent ruler, but at the moment your party meets him, he says outright "Mwa-ha-ha! Let's plunge the world in the darkness." Yeah, it maybe funny to have such contrast (and in addition Ravanavar doesn't even recognize or cares about Dhar), but if you start to think about it - it begs the question, how he could create an image of some benevolent person, if he is this way.
Dhar clearly is not an idiot, so by all logical reasoning he couldn't make such a mistake. I mean, Princess Mary has a similar situation with her propaganda, but in Iron Kingdom believes most people don't believe it. So why Dhar agreed to massacre the whole village? That doesn't add up.
Btw, Mary's conflict with her people have similar logic holes. As well as Serpent Queen's storyline, as for some reason she doesn't even try to talk to Ajna, but goes down to her level and fight without giving us any opportunity to talk. Yes, adult acting like a teen is a funny thing, but not very consistent with later implication that it was Ajna who messed up.
Something to note, brainwashed people will do and act without question... Dhar was clearly brainwashed from a child into his adulthood, this is evident why he doesn't question anything until it starts to personally affect him. Ravanavar most likely acted in a way that benefited the 'lie' he was projecting to his soldiers so they wouldn't question him. Once he got what he wanted, he didn't have a reason for keeping up appearances anymore and that's what we see when we meet him in the flesh. He treated Dhar like trash because he had something better and no longer needed him. I didn't think the writing was bad at all.
Another thing, Dhar also says that Ravanavar wanted to create a world of peace... but Ravanavar never disclosed info about what he meant by that. Why did Dhar massacre a village? Ravanavar ordered it, and being brainwashed he probably believed they were heretics, or people that stood in the way of the vision his father-figure had, so they had to be eliminated. It's not hard to believe how Dhar acted in the situation when you find out he was groomed as a child.
Except he haven't "got what he wanted" at the moment we meet him. He had to test Ajna in battle and after that it was still not 100% clear if she could break the seal. To "drop the mask" before he even knew who came in was totally stupid move.
Again, how exactly was he "groomed"? Obviously, there should have been some worldview that Dhar was made to believe in. And for that Ravanavar should've create a positive image of himself and "keep the appearance" with his subordinates, so they wouldn't question him. To drop the act, just like that he did upon meeting Ajna, is simply stupid.