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Rapportera problem med översättningen
Most of the behaviors you outline here only happen if you attack the zombs, or if you "jail" them. Zombs have dislikes, but depending on how angry or unhappy (or how smart) they are, they can overcome those dislikes.
Zombs get lonely, get jealous, and are inherently selfish. Even if you peacefully build them a place of their own, they will sometimes migrate away. You can easily lure them back.
Also, there are many items you can use to deal with them. (Note: zombitons have no fear of toxic waste, they just don't love it when you are glowing yellow!)
Unless you enjoy the chaos of a zomb infestation, or if you are trying to balance a zomb-carnivorous-animatroid ecosystem, don't ever attack the zombitons. If this happens by accident, try playing with them with their favorite toy - blow bubbles! This will quickly calm their swarming instinct.
I hope this helps!
- Mark
How do you lure them back to an area you built for them?
You can lure zombs around just by getting them to follow you. Walk near them to get their attention, then move away toward where you want them to end up. Or just use the small hammer, which knocks them back but only stuns them.
I think the main issue is that zombs as they are currently are not that fun. My goal is to work on that in the coming weeks.
Also that's fair enough, I just thought for a moment that there might've been some kind of luring tactic I was missing :p
I will admit...Zombs (although I haven't fiddled with the new update just yet) are more of a nuisance than anything. One way you could make them more interesting and interactive is to maybe add various ways they react to certain things. There's a lot of "trash" items that could potentially be worked into this! For example, maybe they get curious about a bottle or tire on the ground and kick it around, which could double as a calming distraction for zombs that have wandered too close to your home (especially if you can't stop to go lure them away immediately). My thoughts on this stem from how many animals seem weirdly easily entertained by plastic and rubber objects (from a virtual perspective, tires are pretty common toys in a lot of zoo tycoon type games, even)