STEAM GROUP
Scunting and Scoutag
STEAM GROUP
Scunting and Scoutag
0
IN-GAME
7
ONLINE
Founded
13 May, 2012
ABOUT Scunting

Some scouty games

--SCUNTING--
Scunting is basically hide and seek in TF2, but not using prophunt. Why do we not use prophunt you ask? Well, we allow for more diversity!

The basics of scunting is simple. One team of scouts vs a seeker/seekers. The team of scouts are given the freedom of noclip and are allowed to scour the map for two minutes finding the best hiding place they can. After the two minutes is up, the seekers are set free! It's simple, it's fun and it's all on mumble with your friendly friends.

These usually happen late at night on any given night. When they happen, a notice will be shoved up.

RULES WHEN HIDING:
1. You must BE ABLE TO BE SEEN FROM THE MAP! You are allowed to hide out of bounds of the map, but must be able to be seen from the map.

2. You must not ridiculously clip into the floor/ceiling/walls - this is known as "doing a Koeitje". Clipping is allowed, but around 50% or more of your scouts flesh must be showing.

3. If you've been found, admit defeat and go to spectator. You can then judge other peoples hiding places and tell them to make necessary adjustment if need be. WHEN IN SPEC, DO NOT GIVE AWAY POSITIONS!

4. Don't be an ♥♥♥♥♥♥♥ and hide in the same spot as someone else (Poop, Stark, Woody :/)

RULES WHEN HUNTING:
1. You must verify your find by shooting in the general direction of the hidden scout and calling it on mumble. You mustn't shout "HURR DURR FOUND U L0L" when you're looking in the direction of a place where you think someone may be hiding.

2. Don't wallhack. It seems obvious, but sv_cheats will be on so that the hiders can use noclip/thirdperson. If you want to suck the fun out of the game by using wireframe, then you're not welcome here :/

--SCOUTAG--
Scoutag is a lot easier to learn than scunting, and has proven a lot more fast-paced and butt-clenchingly tense.

The premise of Scoutag is simple: there is a single person on one team who is "it". Everybody else is on the other team. Each team starts from their spawn, and it's simple to ensure this happens: both teams just ready up. When the round starts, whoever is "it" goes around wielding their FISH (fish for a good reason, explained in rules) hitting whoever they can. As soon as somebody is tagged, they change team and help the tagger. It soon becomes a huge chase, where many fish-hungry scouts hunt down excited, yet scared runners.

RULES:
1. A FISH must be used. We use the fish so that you can see if you are definitely tagged in the kill notice bar. The sound of the hit may be heard even when it hasn't registered.

2. ANYWHERE on the map is valid. You're not given noclip here, so you can't go out of bounds anyway.

3. The LAST person to get tagged is then 'it' next round. Don't change team once caught, because it's simple to just restart tournament mode and rup once again!


We also have Scunching. Character limit doesn't let me explain what it is, but it's easy to learn.
POPULAR DISCUSSIONS
VIEW ALL (4)
RECENT ANNOUNCEMENTS
ne1 down for some scoutag?
Scoutag ♥♥♥♥
3 Comments
Rdios 26 Feb, 2013 @ 9:39am 
rip
severus 17 Jun, 2012 @ 3:23pm 
need moar scoutag
0
IN-GAME
7
ONLINE
0 IN CHAT
Enter chat room
Founded
13 May, 2012