16 people found this review helpful
1 person found this review funny
Not Recommended
2.8 hrs last two weeks / 115.3 hrs on record (39.2 hrs at review time)
Posted: 6 Oct, 2024 @ 8:57am
Updated: 20 Oct, 2024 @ 1:35am

Went into this expecting to be playing a game.
At this point it's not a game, it's a chore and I'm disappointed.

The world, setting, etc are all really nice. It's oddly relatively well performing too which is more than can be said for a lot of bigger games in the last five years.

But, it's busted. The enemy AI targets only the player, doesn't take into account the player mechanics - so you're more than likely to end up between getting hit and getting hit, because if you deign it necessary to block, dodge or parry you are also allowing something else to do their thing because they basically ignore the rest of the squad. This extends out of the campaign to bots in the Operations mode, so there's no respite from awful mechanical failure there either. Never mind the minibosses that stunlock you because you miss a dodge and because of recovery animation just wail on you from 100% to 0 with no way to escape due to how the attack chains are set up. Or the lack of indicator on 90% of parry-possible attacks, or the lack of any form of recovery outside of what would be UT99's worst healing pack in a game that a basic mob can stunlock the protagonist. Ugh.

It feels like an attempt to implement an Arkham style riposte system, but it doesn't work when everything you do with it leaves you open to more damage. Why even use it at that point. Stop targeting only the damned player to the point it's not playable. Please.

EDIT:
After more playtime, some time in multiplayer and practice with the game systems;
Still not sure I want to recommend this.

Multiplayer routinely has connection/stability issues which are not PC/ISP connection related from what I've seen, and the combat whilst satisfying at times still has the issues with stunlock etc.

AI squad members (which you unfortunately see often) are also worse than I initially thought in both campaign and online, having no capability to follow directions (such as attack/defend) featured as part of the main UI, no perks in Operations, no proper target priority when picking one out, no damage against actual boss tier enemies, and more. About the only thing they can do properly is fire a weapon at mobs and recover their own health outside of combat, leaving everything for the player(s) to do which can be borderline impossible. They routinely ruin Operations runs for example.

This game has a single player tag on Steam, but truthfully is not one. If you would buy it as a single player game, look into the solo gameplay in existing videos or streams first as it's a bit deceiving to say it truly is a single player title. It's ALL focused on having a (human) group. All of it.
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Developer response:
Brother Numitor  [developer] Posted: 8 Oct, 2024 @ 2:51pm
Hello H3X,

Thank you for the feedback. The comments from our community re always welcome, and taken into consideration for future updates of the game.
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