No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 85.0 hrs on record (69.9 hrs at review time)
Posted: 20 Aug, 2020 @ 4:47pm

It is a decent fighter over all, if you like that much you'll enjoy this game. The not recommended is because of the imbalance of characters which pigeon hole you into a what is effectively meta. Again most people might actually enjoy the specific team comps that will net you that "W" but sadly for new players that "W" wont come if you are learning with characters not properly synergized for efficiency.

Graphics - Great nothing wrong here, anime games have come a long-long way.

Music - Most are simply too generic to remember but some are pretty good.

Gameplay - The game is mediocre difficulty to pick up and learn, you'll spend a lot of hours in practice mode since you wont learn much watching other players. The reason is because other players unless you are running top tier are probably running some formula of goku, vegita and kid buu with the occasional broly or bardock. There is nothing to learn from those characters and their variants aside from how to get your ass beat at every trade off. For example their lights or mediums will beat your lights and their heavies will lock you up in most situations. It's a nasty snow ball effect of just a superior character. Also the damage those characters (especially the goku and vegitas) can push out is silly.

For example: Optimal combo for Andriod 21 will do about 40-55%, requires 3 bars without the 3 bars its about 40% damage, it also requires you have two assists and be in the corner. Base Vegita can do 55% from... anywhere requiring 2 bars one for the vanish. It wouldn't be too bad if it was just a damage difference but combine that with the that those characters lights, mediums are faster and/or typically have better range then those guys have a better chance of getting in on you.

Beyond that balance problem which isn't normally a problem for arcade fighters that can't be updated, this game is actively updated for balance so it becomes then a problem because it could be solved if they saw it fit to fix it.

Those characters also feel more complete, they simply provide more options in more situations, it makes it so any predictability is based on you as a player. That's good, if someone likes to auto combo just deflect and neutral heavy them, but if they are half way decent they will correct that.

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Also before anyone thinks that this is because I am no good at the game; I am not trying to say I am some professional at this game. I can however say that I have wiped the floor with dark and light green players so badly I decided to stop and review the game as a not recommended for new players who might not like being pigeon holed into playing a meta team combination to see success past red square.
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