6 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 18.9 hrs on record (3.9 hrs at review time)
Posted: 22 Jul @ 11:20am
Updated: 28 Jul @ 5:25am

Early Access Review
Blocky Nostalgia: The Good, The Bad, and The Pixelated

As a long-time C&C fan, I can assure you that this game is heavily inspired by the series (especially Red Alert 2), but with a modern Minecraft-like style. While this style is somewhat acceptable to me, I wish they had created a non-pixelated modern version of Red Alert 2, although the similarities might have been too obvious. Since they didn't introduce a lot of new things, I am reviewing this game more strictly. They got many things right, but there is still a lot of work to be done. As expected with an Early Access title, the developers seem to be working on additional content. Hopefully, in a few years, my criticisms will have been addressed.

Here are some examples of what they did right and areas where they need improvement:

Positives:
  • They maintained the fun playstyle of C&C with the same clear menus, building mechanics, voiceovers, vehicle types, etc.
  • The music is nice and reminiscent of C&C, which adds a feeling of nostalgia.
  • I like the mega-structures.

Negatives:
  • There are not enough unit types or factions/countries in the game, leading to a lack of diversity.
  • The level editor should be located within the game menu and be more user-friendly. They essentially copied the Final Alert level editor for Red Alert 2, which is outdated and difficult for the average player to use.
  • In the campaign, the fast babbling of the commander giving assignments is really hyperactive and childish, as if the game is targeted towards 5-year-olds.
  • Currently, the units die too quickly. I miss the unit rank upgrades when they gain experience during the game. I always loved being able to make special units stronger by ranking them up so they could self-heal, do more damage, and have a higher firing range.
  • Base defense options for the Allies are very limited. There's a gun turret for infantry, a rocket turret for vehicles and air units, and a bunker. It would be cool to have more specialized options, such as dedicated anti-air with long-range missiles.
  • Missing a lot of special buildings (for example a spy-satellite), and also I really need walls and/or sandbags for better base defense.
  • The allied napalm bomber is just a hover plane which drops single fiery bombs that do almost no damage. I really expected an impressive carpet bombing run as the A-10 Thunderbolt did in the very first C&C.
  • You can't turn the camera 360 degrees as in C&C Generals. It's a small thing, but I'm puzzled as to why this isn't possible.
  • Why do I have to press the repair button each time I need to repair a building? Why doesn't my cursor just change into a repair symbol and stay this way until I decide I'm done repairing? This is very tedious and should be changed asap.
  • Turle enemies just attack like balanced enemies. The description says a turtle enemy will never send out attacks, but only defend its base. In reality this isn't happening.
  • Why is there a repair-timer on the bridge and why can't I just destroy it directly?
  • Might be adding more if I encounter other issues.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.