107
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693
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Recent reviews by Realized

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Showing 1-10 of 107 entries
No one has rated this review as helpful yet
3.1 hrs on record (0.6 hrs at review time)
Game is so shallow without the DLC and the DLC is overpriced.
This is why we have TTS.
Posted 3 January.
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No one has rated this review as helpful yet
146.5 hrs on record (60.9 hrs at review time)
Needs some balancing work, and whatever causes random crashes.
Immediately better than OW ever was.

Warning: The netcode is just like launch OW (garbage). You'll die around corners pretty often.
Posted 8 December, 2024. Last edited 3 January.
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14 people found this review helpful
0.0 hrs on record
Team 17 is really trying to compete with Paradox for the title of "Most Cut and Resold Content Publisher," ain't they.
Posted 27 November, 2024.
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1 person found this review helpful
25.6 hrs on record
Positive Review, Downward to effect overall.

Game is pretty mid. Nice lidl casual game with what would have been interesting mechanics but it ended up being very shallow.
The "horror" parts aren't scary, the night isn't a threat, dredging is the same minigame, fishing is the same 3 minigames with no difficulty difference for rarity, crabbing is nearly worthless and uninteresting, story is uninteresting until literally the final 30 seconds of the game. Engine burnout from the boost ability is annoying. Not many actual upgrades that aren't just stat increases.

There are many Options in the game, accessibility and visual, which is quite a good thing. It looks good and runs good. Not sure what else to say.
Posted 20 November, 2024. Last edited 24 November, 2024.
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No one has rated this review as helpful yet
2.0 hrs on record
Neat lidl game about being just a little guy sneaking around to hold LMB.
Worst part is the eyes in the back of the NPC's heads when trying to blind them.
Best part was like 3 snippets of writing.

At free, it's worth the 2 hours to 100% the game.
Posted 12 November, 2024.
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1 person found this review helpful
32.2 hrs on record
It's a p good song. Oh, and there's a card game you can play with it.

My hardest criticisms are:
- That some combinations of the "decks" (characters) make the game WAY harder (not having Dizzy or Riggs, only having Isaac) due to extreme lack of one aspect (dodging, tanking, attacking) and a lot of cards being unbalanced against the player (too high cost for too little effect, typically, even when upgraded).
- The same applies to artifacts— some are simply poop and taking nearly anything else in most scenarios is better.
- It takes too long to get through the "story" (18 runs minimum!) and the ending was WAY too abrupt (due to the premise of the game) and tacky/cliche with a gimmick "fight."
- Scarcity limiting build options. What I mean is that in 20 runs I only found 69 out of the 93 artifacts and 154 out of the 208 cards, and only a few of them were like "omg, I can make a run around this one card," or "oh wow, this is quite the artifact. I'll have to adapt quickly but the reward will be high." Instead it all was similar to linear progression (slight damage increase, higher attack/dodge/tank % of deck, +1 energy, etc). Multishot + magnetized Overpower. Healing outside of Boss resets was never useful.

The best things about the game are:
- The unique Evade/Attack Slot system, giving a refreshing dynamic to the card game genre. This is the reason I bought this game after trying the demo, and it really carried the game.
- The audio mixing is well done, even if it is the same one (three) song(s).
- The frequent "lol xD" humour, if you're into that (am not).

I would love to see an expansion DLC somehow that adds characters (decks) and artifacts, maybe a post-game area/boss. And for Drake to shut up— her related barks are too frequent.
Posted 23 July, 2024. Last edited 2 September, 2024.
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1 person found this review helpful
4.3 hrs on record
Good exploration game, superior narrative game. Devs humanize the animals a bit much.

Gameplay consists of holding left/right and mashing the map button because they wanted the UI to be immersive. Day "timer" is a little too short (though the day won't end if you go overtime). 'World' has set-pieces to walk near to drip the story. Ending felt forced, but wcyd when you're going for (cheap) emotional value points. Beat it in 4 hours.

Finally, @devs, you could have had the same messages and not have the game be so terribly sad! >:'(
Posted 14 May, 2024. Last edited 15 May, 2024.
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2 people found this review helpful
5.7 hrs on record
Early Access Review
Recent engine update made the game more hardware intensive all around, while actually making the game look WORSE. UE has been trash for the fact that it is a resource hog at all times (lowering settings does very little to increase performance) for most devs that don't recode it in-depth (which is damn near all of them), but this new lighting 'feature' has the worst looking blending. It's like a continually-flushing toilet of chunky lighted pixels on reflecting surfaces, making the game look 'fuzzy' everywhere.

So, thanks for making the game not only look worse but also run worse.
Posted 23 April, 2024.
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1 person found this review helpful
19.9 hrs on record
Great game. My play time is afk inflated by maybe 6 hours, 99% completed.

I don't know what's up with this game and Dome Keeper, if it's a sideways copy or not, but the 'Alawar formula' fits this game very nicely. That being: you can't beat the game on your first few tries and must therefore lose to win, using meta currency to click upgrades in the Play menu. Unlike Necrosmith's upgrades, where only the table upgrades made the game (absurdly) easier, all of the upgrades available felt useful to scale (but the obvious ones are speed and pack size). Noticing the patterns in generation makes the game a breeze to unlock everything, which may be a positive or a negative to some people.

My only real complaints are about the balancing being kinda whack.
You will find quickly most weapons are trash, leaving you dependent on the missile launcher upgrade to survive bosses if you don't have the rail gun or spike launcher.
The run-to-run upgrades also have a specific order you always have to follow for optimum efficiency (ignore weapons, get mining efficiency>speed>movement, upgrade certain pickups, then return to weapons).
There is also an optimum order to move in, which is down then up, but this feels bad because the resources are zone-dependent and so are the weapons/pickups. It wouldn't feel as bad if the upgrade 'paths' used the same resources from the same direction of progress, but instead they are mixed meaning you'll be waiting to upgrade something until you head up.
You absolutely need the Docking Station pick up and to upgrade its left and right paths. This thing is the only way to mine everything, and not getting it in the first or second zone can be devastating. All other pickups kinda suck in comparison, and definitely do when you have some levels in the unlockable blueprints (bomb/pulse generator when your spider gets them, repair station with shield, and so on).

I would have liked to see a use for the meta currency as obtaining it is gradual, meaning you start off trickling some in from the first and second zones but then get a nonstop deluge from the third and fourth zones. Really accelerates the game into an ever-increasing number in the top-right of the screen (think I ended with about 2 billion). Maybe an in-run shop? Or extras like in the good ol' games of the PS2 era (think Smash Brothers Brawl where you could buy tidbits in an Extras menu).
Also, if the RNG of pickup order could have been used for a more build-dependent run system, like traditional rogue-likes such as Enter the Gungeon or FTL. As it is, you're just milling through caves until you get the essentials to win, but the format is such that you can't obtain everything in a single run and therefore can technically lose out on all of those essentials. It's probably still winnable on Insane, but wouldn't be enjoyable.

Soundtrack is good but forgettable, sorry.

All in all, as stated before, a great (short) game, recommended even at full price.
Posted 15 April, 2024.
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2 people found this review helpful
0.8 hrs on record
I recently played the first game (beat it yesterday, reviewed it today) and I can said that I the first game would be unplayable without the kiting AI.

Well... I think you know what's wrong with this game.

Don't buy (yet). The first game has heavy faults, but none so game breaking as this one. It's like 2 dollars or less, so try that first, but do not sink money in this game. The unnecessary grindiness of these games is already a time sink to stretch you out of the refund window, don't fall for it here.
Posted 31 March, 2024.
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A developer has responded on 4 Apr, 2024 @ 6:54am (view response)
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Showing 1-10 of 107 entries