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I hope it becomes available to play soon.
In story department, no other MMO really holds a candle up to XIV.
But that's definitely not where it ends, you'll be getting more and more into your toolkit, eventually having almost filled 3 hotbars worth of abilities. Some of which can be pressed outside of your global cooldown and as you get more skill-speed/spell-speed, your global cooldown also decreases ever so slightly. So in the end, you'll be very busy pressing buttons while dodging a barrage of AoEs and having to be aware of what the boss is doing because not everything is telegraphed by a big red circle on the ground.
Most of the story progression will be done solo, tho you can start playing with a friend and go quest to quest together, but it's mostly a lot of text, early game (2.0 especially), most of it isn't even voiced. When something spawns for you to kill, usually others can help you take it down. But if you go into an instanced quest, you'll have to do those alone, those are usually short story duties that will have you beat down a few baddies. These don't really start being much of a challange til Stormblood tho.
Any actual story dungeon and trial can be played with anyone you like tho. Even if you have some friends at max level, you can still dothe dungeons with them as their level gets synced down to the appropriate instance level.
With that said, the difficulty in the content you can do varies and there's a clear curve. From easiest to the hardest
Guildhests -> Dungeons -> Normal Trials -> Story mode raids -> Alliance Raids -> Extreme trials -> Unreal Trials -> Savage Raids -> Ultimate Raids
They can mix and match depending on each individual encounter but this is more or less accurate.
The game starts off pretty slow however, meaning the dungeons and trials are on the extremely easy side, it's meant to ease you into the game and how it works more or less. By the time you're doing the level 41 dungeon, it starts to pick up noticeably.
Same goes for the individual classes, all of them start pretty slow, with not much to press or keep in mind, but the further you're in, the more busy you will be.