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Recommended
0.0 hrs last two weeks / 38.0 hrs on record (34.9 hrs at review time)
Posted: 18 Jun, 2020 @ 1:31pm

It’s only been one year after the release of the first Left 4 Dead, and many of Valve’s fans including me would favor Half-Life 2 Episode 2. Valve usually take a long time to make a game, this is because of the quality of the finishing product being far superior to other titles such as Call of Duty (in my opinion). Team Fortress 2 was released several years later after the first Team Fortress. Despite their history, Left 4 Dead 2 seemed to be a very complete game and the time span of which it was created in didn’t affect the quality of the finishing product. There is no doubt that it’s better than the first Left 4 Dead.

You can play as one out of four survivors in a zombie apocalypse who attempt to blast their way through hordes of fast-moving zombies to get to the end goal. In Left 4 Dead 2 it’s set in the south with a new cast of characters. In this game, the characters backgrounds and attitudes are far more established, this can be seen with Ellis’ stories of exiting the safe house, but his story is promptly interrupted as hordes of zombies approach them.

I’ve played the first Left 4 Dead also, and this sequel didn’t feel much different. It uses the same gaming engine as the first Left 4 dead, so the gaming mechanics were almost identical. If you didn’t enjoy the first Left 4 Dead then you may not enjoy this one either. Although once you’ve played this game, it’s very difficult to turn back to the first without disappointment. Left 4 Dead 2 offers 5 campaign maps which have valuable replay value. For me, it seems like the content in Left 4 Dead 2 should have been DLC for the first Left 4 Dead. It simply had more content than the first.

Although some titles influence team work, this can do it more effectively than others, forcing you to work as a team to win. Every members of your four person squad must communicate and participate, where is ammunition, weapons and health packs, also asking for help when things get hot. Another great thing about Left 4 Dead 2’s A.I is the infamous Director, spawning a tank or a witch when you and your team is low on health. The Director also generates 3 different versions of the campaigns. Packs of common infected (zombies) at anytime, this usually has 5-10minute gaps depending on the difficulty you’re playing on, if the director is proving too challenging than you nerf down the difficulty.

Just like the first Left 4 Dead, there are multiple difficulty settings, normal is a good entry-level , for people who are new to the FPS genre or for those who would rather take it easy. And of course there is Expert which is the most challenging out of the 4 difficulties. With expert, you must have good communication and decision-making. Although there are the normal campaigns, Left 4 Dead 2 offers a realism mode which makes the game very challenging and to put it bluntly, daunting. Realism mode removes helpful glows that reveal weapons and health items, along with the glow around your team mates; it’s very easy to get lost if you are not familiar with the map. If you are a player who prefers to remain silent, or very shy, then Left 4 Dead 1 or 2 aren’t going to be well suited towards you. This is because your team needs the communication. Once you’ve completed a campaign, there is a great sense of accomplishment, if you are losing then it can be very frustrating, it’s also very easy to blame your team mates for your mistakes, which I’ve encountered.
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