2 people found this review helpful
1 person found this review funny
Recommended
14.5 hrs last two weeks / 230.1 hrs on record (20.3 hrs at review time)
Posted: 8 Jan @ 12:30am

Early Access Review
Galaxy Clicker Idle is an idle game with a surprising amount of depth to it once you get into the meat and potatoes of the game. As with all Idle games, this one also starts off pretty slow, but eventually, after a few days of playing, it'll start to get faster.

There are quite a few mechanics in this game, almost to the point of each one starting to detract from the others. Basically, the feeling I get when I first boot up the game after several hours away is quite overwhelming with all of the information that is thrown at you when you load up the game, but in the end, I still feel like the overall experience with each of the mechanics is pretty well done.

The main gameplay loop of the game is also pretty good, but not for sustained periods of time (more than a few hours at a time). After a while, it starts getting very repetitive very quickly. That being said, the overall pacing and feeling of the game is fairly good so far in my time in this game.

Now I have to get into some of the things I either don't like about the game, or are a bit over the top and heavily detract from the game.

The first of my gripes (not major, but still fairly notable) is the fact that the graphics in the game have no continuity or connectivity with one another. This is especially true of the backgrounds for each of the planets in the game. Each one is so starkly different that I feel that it detracts from my enjoyment of the game a bit.

My main gripe with this game is that there are too many MTX, they cost too much and you are pretty much forced into getting at least some of them in order to have any decent progression in this game later on. I can understand supporting the developer by purchasing a MTX that increases the rate at which you progress by a flat 10% for $10, but some of the MTX in this game are asking you to spend $15-30 to somewhat increase your progression. Sure, you get a code that gives you a free 500 premium currency every day, but that isn't even enough to buy ANY of the QoL MTXes, let alone much else that would be worth your time.

My suggestion to the developer is to thin out the number of MTXes and price them reasonably. Right now, there's too many and they cost too much.

So overall:

Pros:
+Lots of content
+Lots of mechanics (which sometimes detract from one another)
+Decent pacing and overall gameplay loop
+Pretty well done for being made by a solo developer

Neutral:
*Graphics lack continuity and/or connectivity with one another. I'm not going to ding you for this.

Cons:
-Too many MTX, and they cost too much

I am going to give this a slight recommendation due to the MTX issue and other various quirks.
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