3 people found this review helpful
Recommended
13.0 hrs last two weeks / 3,633.4 hrs on record (194.1 hrs at review time)
Posted: 17 Oct, 2016 @ 8:46pm

So you want to know about Starbound

Wow.
Where the hell do I start.

There are many, many pros, and maybe a few cons. If you're lucky.
So let's get started.

Let's keep note that I've sunk about 200 hours into this game, "completed" it twice, and am quite fervorously into the modding community (If fervorously a word? Ah well.)

PROS
•A comprehensive GUI and crafting system makes the game very easy to get around in
•A full "Technology" advancement system based on improving existing tables rather than making new ones
•Movement reminiscent of games such as Terraria and other sandbox-platformers makes a familiar scheme.
•An upgrade system for your infinitive mining device
•An energy system that handles both guns and magic, allowing for diverse gameplay
•A developer base geared to the community, to the point of going through the pain of integrating the Workshop for mods
•An exceedingly diverse building assortment, from planks and bricks to solid flesh and blood
•A large assortment of "Things to do" from making a settlement to collecting every bug in the universe
•A crew to take with you on expeditions and hunts - If you've the time to hire them
•A tech system that's more comprehensive than punching wood

Now, naturally, as with any good game, there's a fair share of cons, that many would see as features to "add difficulty"
This is MY OPINION and MY OPINION ONLY so don't get upset if you disagree. I'm completely open to debate, mind you, if you've reasoning to back it up.

SomeGremlin Said
Your opinion sucks, I think it's great. Screw you.

That's not a valid argument. This shouldn't need to be cleared up, but just in case- this is the internet.

CONS
•The difficulty of finding appealing building material is phenomenal. I still need that stupid floran carving..
•This is a spoiler, ye been warned The absurdity of the "Item Scan" missions is rediculous, Esther.
•The temptation to cheat is always looming, as it's as simple as a single command and there's no penalty for it.
•The "Immobility" of the player is rediculous as well, as you need a hoverbike to really get exploring.
•Fall damage is very forgiving, throwing yourself off of a cliff and pulse jumping at the last second negates the challenge.
•The difficulty slope at the beginning is quite looming, and then later it's just too easy.
•The shops around the universe can be quite useless unless you need that sugar for your cake, or that super spin slash.
•Honestly, who needs to go beyond the third mission if you're not focussed on "Beating" the game? In other words, we need more reward for going through the pain of scanning randomly generated structures, and that makes it so hollow.
•While having a crew is nice, they really don't do much off the ship, and they get themselves killed so much.

Thank you for taking the time to read all the way here! Wow! Didn't think anyone would get this far!
If you do have any suggestions to change this review, or maybe a nice argument to put up, I'd really hope you follow a set "Template" as it makes my life so much faster.

HiI'mAGuy
Hi! Great report! Thanks for writing it!
I just thought that a bit here
(Your disagreeance here)
wasn't what I thought. I think that it's This because I believe that Insert argument here

Sorry if this sounds a bit presumptuous, but I like kind people, and kind people being kind is what makes the world go round!

Thanks for reading, and have fun bounding the stars!
(Or don't, if you don't want to get the game. I'm not forcing you.)


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