25 people found this review helpful
2
Recommended
0.0 hrs last two weeks / 15.1 hrs on record
Posted: 20 Sep, 2021 @ 11:14am
Updated: 20 Sep, 2021 @ 1:16pm

"Hey Red. We're not going to get away with this are we?"

Transistor is a science fiction action role-playing video game developed and published by Supergiant Games.

Story
Set in futuristic Cloudbank you play as Red, a famous singer. Due to a series of unfortunate events, she ends up being attacked by The Process, robotic force controlled by a organization called Camerata, and ends up losing her voice. During the escape she aquires Transistor, a powerful and mysterious greatsword-like weapon which she uses to fight back and retrieve what has been taken from her, while learning more about events that occured, and her new powerful ally.

Gameplay
Similar to first Supergiants Games game Bastion, Transistor is played from an isometric point of view and is a linear title, with main difference being lack of option to replay areas you have already completed. Travel through a series of locations while battling The Process and improving along the way.

Main part of the gameplay, combat, features Red and Transistor teaming up to take on their enemies using abilities called Functions. Those come in different shapes and sizes but being pain in the neck of the Process is their shared goal.
Majority of them is nothing unusual, with melee, ranged, or area of effect attacks being mixed with options such as setting up traps or turning enemies into allies.

Game contains both real-time combat where you can take Process head on, but after few areas you will realize it's not the best way to fight as you are outnumbered and overwhelmed, and a main focus of it, a turn based twist as Red can use Transistor to enter frozen planning mode called Turn(). In this mode time slows, Red hums, and your get to plan out your moves. Here you can create function combinations to deal massive damage or move away from danger and find a safe spot, depending on your current needs. Each action in Turn, from movement to function use costs action points, which will refill after you are done using said mode. While your points refill, you are defenseless so all you can do is find a cover and hope those few seconds can quickly pass. Game does contain an option of dodging, but it is a "Not that good and needs to be unlocked first" function.
If enemies hit you, you recive damage. Recive more than you can take and...continue to fight? When you lose a healthbar, instead of usual Game Over screen, game blocks you from using one of the functions you had in your loadout and restores your health. However if you will lose access to all functions you currently use, that will be the end, obviously.

After done fight you reap the rewards, here them being experience points. Gathering enough xp levels you up, allowing you to unlock a new function, additional slot in Transistor, or a limiter.
Limiters are similar to Idols from Bastion. They make your life tougher, but using them gives you XP bonus, allowing you to level up faster.
Worth mentioning that as you level up and progress in the game, Process also improves, whether by adding new types of enemies, or pulling out better versions of previous ones with new abilities.

Outside of combat you can find Access Points which serve as checkpoints and allow you to customize your loadout. Here you can go wild with all functions and slots you have unlocked, enable/disable limiters, or learn more about different characters from Cloudbank, if you will unlock such information.

While you can use functions however you desire - by putting them as primary abilities you will use in combat, secondaries that can improve functions in primary slots, allowing you to upgrade powerful functions even further, or as passive bonuses - limitation comes in form of MEM. Every function uses specific amount of Memory, and you have a limited amount of it available. So besides having to think about which function you want in different slots, you have to look at the MEM count. Amount of MEM you can use can be increased, as a reward for leveling up.

Besides access points, while exploring you can interract with few enviroment elements including terminals, stop by and listen to Red humming, or occasionally find doors to a peaceful location where you can train or challenge yourself in tests for xp and unlockable music tracks available to listen in-game!

Playtime, replayability and other modes
It took me 7 hours to beat Transistor, that is with spending time on function mixing and completing all tests possible during first playthrough, so you can drop that time to 6, even 5 hours if you will haste.

Good news lies in Recursion Mode, which is a New Game+ where you keep your progress, while game from the start features every enemy you encountered before, plus unlocks further tests that were unavailable previously, adding a necessary replayability aspect to the game.

Pros and cons
Strongest elements of Transistor are audiovisual design and combat.

Soundtrack composed by Darren Korb and featuring lovely voice of Ashley Barrett is not only outstanding, adding personality and life to the game, but lyrical songs add a piece of storytelling as those are "composed" by Red, expressing her thoughts and memories through it as she can't do it herself in the game.
One of my personal favourites when it comes to soundtracks in video games.

Charming soundtrack goes well with beautiful Cloudbank as walking through this futuristic city is a pleasure of it's own, and also is a factor in understanding the story and events that happen in the game.
And when you can't enjoy the city due to Process, you can appreciate beating them!
Sheer amount of different combinations you can make from fight to fight will allow everyone to find preferable playstyle, and thanks to good progression system it's never overwhelming you. Game constantly wants you to experiment with functions and rewards it with more lore about the game, never putting too much pressure on a player during combat yet not going easy on you, making fights a fair challenge, with limiters adding difficulty for those who want it, plus constant addition and improvement of encountered enemies constantly force you to adapt.

While far from being bad, storytelling is one of the more "mixed" points of Transistor, especially for those who might attempt to "rush" through the game. Tied to worldbuilding which some might miss out on, bittersweat ending that won't satisfy everyone and quite often game due to narrative leaves more questions than answers in specific topics. Personally I found it good enough, however I understand why some players will not enjoy it, as I found flaws in my second, slightly rushed playthrough.

Final words and conclusion
Due to me being late as always and playing 2014 game..a bit later, quality of Supergiant Games titles is already known at this point, especially after Hades, which I also had the pleasure of recently dipping into it for more than few hours that I cloaked at the release, resulting in Supergiant Games really going up on my virtual, would-make-it-if-not-lazy list of favourite developers, proving how quality beats quantity and I cannot wait to get my hands on Pyre.

Transistor proves that Bastion was no one-hit wonder. With wonderful audiovisual design, flexible combat and great progression system, this outstanding title can only be highly recommended!

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8 Comments
Two Clicks 5 Oct, 2021 @ 3:45am 
If I ever complete Bastion I will try this one out for sure. Nice recommendation.
Logan 26 Sep, 2021 @ 10:58am 
I'm pleased to hear it! It goes for like 5 bucks on sales, so I recommend grabbing it then! (And that lovely soundtrack for 5 bucks too!)
AviaRa 26 Sep, 2021 @ 7:34am 
I thought I heard about this game before, but once I browsed through its store page, I realized that this is something different.
And I must say that it looks intriguing to me. Wishlisted, and will keep an eye on it. Thanks.
Logan 26 Sep, 2021 @ 12:12am 
I totally recommend Hades! If not for Spiritfarer I would pick it as my GOTY 2020 :lunar2020gigglemonkey:

Ah those pesky backlogs, you should give it a go! And my pleasure.:oxinablanket:
garnetofeden 25 Sep, 2021 @ 7:21pm 
Another title that's been languishing in my backlog. One of these days I really need to get to working on that! Thanks for the review.
aquatorrent 20 Sep, 2021 @ 7:54pm 
exactly as magerama said. i also enjoyed this game. i haven't touched both pyre and hades, but i might eventually get to them later on...
Logan 20 Sep, 2021 @ 1:15pm 
Thanks! Yup this one is a real gem that I fell in love with :bigfire2020:
Maggerama 20 Sep, 2021 @ 12:31pm 
You're never late for a masterpiece, man! A respectful tribute and a fine read.