2 people found this review helpful
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 1 Nov, 2024 @ 1:25pm

The negative reaction to the DLC is frankly shocking. I don't normally review DLCs, but I am now because what the heck?

Brotato to me is all about the RNG min maxing of stats. So a dlc that adds in even more items and characters with weird quirks that make item and stat scaling more varied is interesting to me-- and kind of the point of a Dlc. Adding more items to the pool could dilute good upgrades or skew gameplay to a certain type (I've seen it in other games) but nope. It all feels the same, just with more choices.

There's a "map" and some new enemies. This is probably where expectations got muddled because map in this sense only means new wave spawns. There are a couple of new enemies, but it's mostly skins. And given the overall chaos this game develops into, it's often hard to even distinguish new enemy's from old. It becomes more noticeable on the higher levels where more precision is required, or if you're just bad at the game I guess? If you're over or under the difficulty curve, enemy attack patterns don't matter so much.

Overall, there's tons of design space that hasn't been touched on, but for a $4 DLC I'm not going to be expecting the next leap forward for Brotato. If you like the game, play this. If you don't like the base game or-- perhaps more relevant-- if you got tired of the base game, then this isn't going to do anything for you.

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