jarrad96 [4SFG]
New South Wales, Australia
 
 
You won't be savaged by giant spiders when stepping out of a plane in Australia. Insta specops_archive r/specopsarchive
Arma 3 mod developer for VSM, SFF Factions and CFP.
Organ failure survivor.
Workshop Showcase
This is the VSM-All-In-One Collection, adding even more gear variety to the game. This Collection has the following mods included as a single download, for making your Arma tactical barbie gear loadouts- VSM Uniforms VSM Vests and Helmets VSM Accessories V
2,115 ratings
Review Showcase
7,841 Hours played
A rapid cacophony of impacts broke the monotony of driving, accompanied by the chatter and crack of automatic fire hitting the vehicle. The person next to me that I had been talking to was dead, slumped over and covered in blood by the time I realised we were in the middle of an ambush.

I jumped out of the vehicle as it's wheels had been taken out by a grenade, and shot in the leg, crawled my way into a ditch at the side of the road, where I passed out and died.

I think after all this time I can finally review this game.

One of the biggest things I noticed coming into this game is the learning curve, which is rather extreme. You will initially be very confused by things and some, the AI and the ballistics in particular, are very complex and not well explained in-game. Once you overcome that, the game opens up and it's absurd freedom starts tp show- you can do ANYTHING in this game, despite it being presented as a military tactical game.

Multiplayer-

Modes and missions range from the Life and RPG simulation of everyday normality, people working jobs, driving around and having a police force and jobs, to the Survival and post-apocalypse gamemodes revolving around the pursuit of food and water, weapons and transport to stay alive.

You have the ever-popular PvP gamemodes such as King Of The Hill, which bring a Battlefield style gameplay mode into Arma, and you have the original BATTLEGROUNDS, which was so popular it is now available as PUBG and popularised the Battle Royale genre.

Another side of the game is that of the clans and groups who take the base Arma's focus on the military and expand it, making the already impressive realism to ever greater levels, with things like new weapons, uniforms and vehicles covering every nation in the world, to advanced medical modes that take into account blood loss, surgeons and battlefield trauma / medical care to fantastic and impressive details.

Groups like these are one of the biggest attractions of the game, and range from small groups to friends to massive clans with over 300 active members- Arma can support over 160+ players in a single multiplayer game, in addition to hundreds of AI soldiers, so the scale of some of these groups in without comparison to anything else except EVE.

Arma has such a wide variety and depth to all it's systems, from how the ballistics and each individual round is modelled in the game, and affected by velocity, drop, zeroing, penetration against various materials from wood, brick, steel and body armour, to rounds being able to bounce and deflect due to high-angle ricochets on hard surfaces like concrete or vehicles.

That's just a single example, and the game covers everything from underwater combat and submarines, land battles with infantry and tanks with modular damage to systems and parts, making it possible to, for example, knock out a tanks tracks and turret without destroying it, leaving it totally helpless, all the way to next-generation jet fighters and advanced radar detection, thermal and IR technology.

You can go from using a submarine and respirators for a stealthy night insertion on a Greek coastline in 2035, to commanding a tank crew in a pitched battle in the Iraqi desert during the Gulf War, to evacuating wounded soldiers from thick Vietnamese jungles in 1970, before using an American aircraft carrier to stage for a dogfight above Russia in the modern day, all in the course of a few hours.

This is due to the huge modding and creation community for the game, who add a massive range of things to the game, from new vehicles, sounds, maps, campaigns and new missions, systems and anything you can possibly think of- Someone has either made it or is working on it- from ALIEN and Star Wars, role playing free roam and Police cars, to every weapon and piece of equipment used by the British, American, French, German and Russian armies over the past decades.

Singleplayer-

I put over 350 hours into the singleplayer content alone, and never even touched the multiplayer aspects until after that.
Despite it's reputation for it's MP based community single player can still give people plenty of interesting missions, and Steam Workshop support for mods and missions is fantastic.

The base Arma 3 campaign is set in 2035, and revolves around NATO forces on the islands of Altis and Stratis (based on real islands off the coast of Greece) and their fighting with the native AAF armed forces and the more advanced CSAT, based on an Iran/ ME alliance.

The campaign does not hold your hand, and you are thrown into a situation where you are NOT the winners, being constantly on the back-foot and fighting with lesser equipment and as guerrillas and insurgents fighting against a military with superior armaments to you, which is a nice change from the normal state of affairs in games, where you play the exact opposite.

The campaign is rather long and has both free-roaming missions and storyline missions to progress throughout it. I would estimate the base campaign to be about 20-35 hours long depending on difficulty, your style of play and if you do the optional free-roaming mission.

The AI are able to suppress you, pin, flank and use a decent level of tactics, so it's often best to take some time to plan your mission in advance- What cover is in the area? What is the sight-lines and visibility and is a stealth approach possible? Where are the enemy patrol routes and is there any chance of enemy reinforcements? What type of enemy soldiers and equipment do you suspect they have- night vision, machineguns, marksmen, support assets like vehicles or static weapons can affect your approach to your objective.
The sandbox nature of the game means you can often go around or even totally avoid some obstacles or forces you might come across.

The Apex Expansion also adds a small COOP campaign, which has some great presentation and polish, based on Tanoa, which is a fictional island off the coast of Fiji, and is a utterly STUNNING looking map, well worth the price of the Expansion.

Apex takes place on the Tanoan islands, off the coast of Fiji and Australia, and follows a small, well equipped British special forces group, CTRG, and their fighting against the Syndikate drug Cartel in the jungles. As special forces you are often deployed at night, and have access to advanced equipment like thermals and night vision, putting you at a technological advantage over the Cartel, but the Cartel have greater numbers so a stand-up battle is often a fatal problem- it's often possible to avoid patrols and soldiers. Apex also adds a wide range of weapons including the AK-47M, AK-12, AKS-74U, HK416 and HK417, M249 SAW, MP5K PDW.

Performance and lifetime-

One of the biggest problems people have with the game is performance. Because of the huge complexity of ARMA, particularly in Multiplayer, the performance of the server and the mission is paramount- MOST of the highly popular and heavily scripted gamemodes will not get 60 FPS, regardless of settings, but with a good server and mission you can achieve 60+ FPS. The game is biased towards CPU clock speed, rather than the GPU like most other games, so a higher clock CPU sees much better performance than a GPU upgrade.

The game is constantly getting large updates even years after release, and the DLC's always come with free platform updates, adding new features like bipods, sound overhauls, new weapon and clothing features like thermal concealment, advanced helicopter flight models for more simulator-like flying, and many others it would take too long to list.

To end-

Arma is, put simply, the most widely varied and impressive game I have ever played, and the absurd number of hours I have in the game is a testament to it's great community, authentic gameplay and varied experiences.
Awards Showcase
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175
Awards Received
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Artwork Showcase
Ground Branch- Tactical Vaporwave
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Favorite Group
4th SFG- Arma campaigns from WW2, Vietnam, modern day and into the future.
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3
In-Game
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Online
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In Chat
Favorite Game
Screenshot Showcase
'Prepare to Jump'-Brothers in Arms 502nd Parachute Infantry Regiment on D-Day.
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Recent Activity
7 hrs on record
last played on 6 Feb
50 hrs on record
last played on 6 Feb
1,375 hrs on record
last played on 6 Feb
Chogborts 12 Aug, 2023 @ 12:31pm 
I really like your Wallpaper Engine stuff
Fluffls 6 Feb, 2022 @ 1:21am 
what a champ, hope you no longer need to visit the hospital anymore and can enjoy life to its fullest !
Jayquandarius Niggarius The III 4 Feb, 2022 @ 8:42am 
get well soon man
Jayquandarius Niggarius The III 4 Jan, 2022 @ 5:06pm 
+rep dedicated faction maker
76561199005319526 Trade Banned 4 Apr, 2021 @ 1:48pm 
6200h? wtf bro
jarrad96 [4SFG] 28 Jan, 2021 @ 1:10am 
Those really nice diagrams and cross-sections came from Arma 3 developer update blogs, there is no direct equivalent for damage locations on helicopters, but I do have similar diagrams for loadouts on fixed-wing aircraft in the 3rd part of the guide, "The Ultimate Guide- Mechanics and Tips".
The reason it's sub-divided so much is I keep hitting the word and image limit for Steam Guides.