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I hesitate about the 25% as it is a bit high. If we went the route of giving no audio cues like discernable voices, and just for the straight ambiguity of a rattling door or crying, it might be better to reduce the risk to survivors: so maybe 75% survivor, 10% resting witch, and 15% triggered witch would be better.
An even more devious idea occurred to me, of ai-generating some near-identical voice lines based off of the survivor's usual cries from the closet. If the closet were one with a witch, it would play these recorded near-identical voice lines... Forcing the living survivor to carefully scrutinize the voice to determine if its an imposter. But idk if this is possible. The game's coding clearly allows for setting a particular survivor's voice lines to the survivor that will spawn, so I think it should be possible.
The idea is to amplify the considerations your original mod adds to rescuing a survivor. In the spirit of the original L4D1 intro, this should have been part of the vanilla game... remove the survivor silouette, audio is just muffled androgynous crying of uncertain source... there'll be a certain chance for a survivor, say 65%, and a certain chance for a untriggered witch, say 10%, and a certain chance for a triggered witch, say 25%. Since the witch is super easy to cheese by any experienced player, this would make her a relevant threat again for us experienced folks.