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How and when to save
when to nade
Entry Smokes
Tactical smokes
Pop flashes
Long flashes
Coordinated utilities
Predicted enemy arrival times/contact points
Ability to time your pre-fire to a peeking enemy
Ability to determine the position of the enemy by nature of utilities used, tracers, and bullet holes.
Team Communication
Ability to choose strategies which fit the team
Trusting your teammates
Not trusting your teammates
Knowing how to put your whole team in a position to win
What to do when your team is NOT in a position to win
Recognizing strat patters from the other team
Realizing which strats are planned and which are reactionary
Predicting tactical compensation for an unplanned encounter
Knowing where to put the fight
Correct reactions upon surprise contact
Shooting through things
How to not die when watching the mini map and the imporance of the mini map
Round loss bonus
How to save for an AWP
Scouting
Creating your own smokes
echolocation
understanding rotations
dealing with toxic teammates
one way smokes
using overhead landmarks to line up blind shots
permeable surfaces
Being consistant vs being good
how to make practice translate (10,000 hour rule)
Movement effeciency
Mind Games, Who's playing the bigger game. Who's game is being played?
Viewmodel
config
Graphical Settings
Mouse
Monitor
Snapshot vs filmstrip awareness (visual) (High vs low speed)
Rifling
Pistols
SMGs
Shotguns
How to fight an enemy witha superior weapon
Support
Entry Fragging
AWPing
Lurking
Ingame leading
Clutching
Reaction latency
Aim
Eye Tracking
Tracking Accuracy
Tapping
Flick Accuracy
Spray Recovery
Spray Compensation
Spray Transfer
Trigger control
Stutter Peaking
Strafing
Stutter tapping
Wall-banging
Peek order
Air movement
B-hopping
Crosshair Placement
Sound Positioning
Reload appropriations
Bullet penetration
Time Keeping
Travel times
Personal and Team economy management and buy coordination
Prediction of the enemy team's economy state
Weapon Choice