332 people found this review helpful
1 person found this review funny
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Not Recommended
0.0 hrs last two weeks / 52.2 hrs on record (29.5 hrs at review time)
Posted: 20 Jan, 2024 @ 7:52am
Updated: 30 Mar, 2024 @ 1:53pm

Original Review 1/20/2024
I cannot express how incredibly disappointed I am in Amplitude. We are three months post launch, and not only have they made a game with several inexplicable design decisions, like the change from four player coop to three, they haven't bothered to fix frequently reported launch day bugs they should have caught in playtesting -- even with more than a month since the last patch. Unfortunately, the new patch has introduced new bugs that make it obvious they're not bothering to test the game in multiplayer at all.

As an aside, the interface lacks a ton of useful info. You can't see turret stats outside of placing a new one, for example. But that's just an annoyance compared to the rest of it...

Editing this list in the review update: items still present have been moved down to the new list.
  • Saving and loading a game sometimes breaks quests for clients.
  • Clients can't complete Sweeper's first quest if the host has completed it.
  • Clients always see every weapon in the shop listed as "heavy," and sometimes see different stats on the weapons.
  • Eriaudy's fight is hopelessly bugged for clients. Missing animations, missing health bars...the devs acknowledged these issues in a forum reply on November 2. They're still not fixed on January 20.

And the new ones introduced in last week's update that are frankly offensive to the players...
  • Clients lose almost all their movement speed for a second or two after meleeing or being hit by another player's melee.
  • Clients hit by an exploding barrel lose the ability to move. The only fix is to quit and reconnect.

I fear the damage has already been done, judging by the player count, but I hope Amplitude fixes this stuff. The graphics are good and the gameplay has potential. But I will not recommend this game in its current state.

Update 3/30/2024
This is not an update I wanted to write. I was so excited for this game, hoping that things would be fixed and Amplitude could begin the long road to bringing it back to life. No luck. My friends and I have had fun with the core gameplay, and we've added a bunch of hours since my original review, but the multiplayer bugs and lack of updates have left us thinking we're pretty much done after frustration really took over our last run.

  • Clients still cannot see resource indicators on crystal slots.
  • Clients still cannot see spawning indicators on the minimap.
  • Purchasing items from the shop sometimes buys multiple for host and clients.
  • Re-mapping the use key is only partially respected. I still have to press E for a whole bunch of things like advancing text boxes, buying from shops, and selecting a character. I forgot this one in my previous list.
  • When joining a multiplayer lobby, the game sometimes emits an ear-splitting buzzing sound for a few seconds. It is utterly inexcusable that Amplitude publicly acknowledged this bug just after launch, and it's not fixed five months later.
  • Clients cannot see the dialogue in the elevator. It's hidden behind the next level selector.
  • Eriaudy's fight is still bugged for clients, though it is now together enough that they can participate. Animations are still missing, and clients can see him when he's supposed to be invisible.
  • You can't skip the final cutscene. It's the same pretty much every time, though a couple dialogue lines are character-specific. It's three solid minutes of the same thing. Literally every. Single. Time.
  • Multiple items and abilities have poorly-worded descriptions. For example, Comrade's Fanatics Only chip grants bonuses if there are "only Comrade Turrets" in a room. Does that apply to heroes? What about the Crystal Bot? What about Comrade? Through testing, we determined it only means other turrets, but since most of the UI lacks hard numbers, we had to science it. We shouldn't have to science it. And there are a ton of these issues.
  • We're missing station cards. Where are they? How do we get them? We thought it was 100%ing collectibles in an area, but if that's the case, the achievement count and our in-game counts don't match. And again, the UI doesn't tell us.
  • Weapon DPS is buggy as hell. Switching weapons while looking at one on the ground results in the displayed DPS of the new weapon changing. Which one is the real number? Who knows.

I'm sure there's plenty more I'm forgetting. There have been two substantive updates in the five months since launch with no communication on a roadmap or other future enhancements beyond a new character. The game, as far as we are concerned, is abandoned unless Amplitude puts major work into it and picks up the pace of updates.

Judging by the player count, which stands at around 60 concurrent players worldwide as of this writing, we're not the only ones.
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6 Comments
Moof 9 Apr, 2024 @ 3:36pm 
@The Pilot - thanks! We were enjoying the core gameplay of discussing turret placement and door choice, collaborating on items and movement, and building paths in the dungeon to create shooting lanes and chokepoints. As long as we were happy with that, we decided to keep playing despite the bugs, but we finally got fed up enough with them, we bailed.
The Pilot 8 Apr, 2024 @ 10:18am 
@Moof - Spot on review, it seems they are only acting like they have a strong player-base as they keep ignoring issues and focus on community engagement....
Just curious, why did you spend more time with this game and not high-tail it back to the original instead?
@Drinkcup - Endless Space 2 was really good, but it still has one or two 'obstacles' to enjoying it. Agreed on other respects. It seems each addition to the Endless Universe is another step back, and in the case of Endless Dungeon, 5 steps.
@Joshelisk - But....my review D:
Moof 20 Feb, 2024 @ 3:36pm 
@Joshelisk heh, thanks! The last two bugs were fixed without mention in the Feb 1 update. The clients seeing every weapon as a heavy weapon in the shop was also fixed. Again, that wasn't mentioned in the notes.

Eriaudy's fight was partially fixed. Clients can still see him when he's supposed to be invisible, but at least his health bars work now.

I have not tested either of the quest-related bugs (save/load, Sweeper's first) since I posted this review, though Amplitude claims they are fixed.

The missing information on crystal slots, missing spawner indicators on the minimap, multiple shop purchases, elevator dialogue, and ear-splitting noise bugs are all still present.
Joshelisk 18 Feb, 2024 @ 5:40pm 
@Moof is the above review still an accurate representation of the game at the current moment? With the amount of hours you have in the game, you seem to be the most knowledgeable and honest person in the review section.
Moof 13 Feb, 2024 @ 9:54am 
Hard disagree on the entire series, though I can't speak to the two you name. I really enjoyed Dungeon of the Endless.
Drinkcup 11 Feb, 2024 @ 6:38pm 
the whole endlessseries is so bad. nice art, but horrible games to play. You can never simply expand, the game keeps putting idiotic stops to enjoying the game and honestly, i regret every minute i played e space and e legend. really really p poor game design.