3 people found this review helpful
Recommended
0.0 hrs last two weeks / 55.9 hrs on record (4.2 hrs at review time)
Posted: 26 Jun, 2015 @ 9:11am
Updated: 26 Jun, 2015 @ 9:22am

I've been following this game for quite some time now, and if you don't want to read the rest of my post then here's my short answer: AMAZING!

For those of you who want to know a bit more Lethis - Path of Progress (LPoP) is a city builder game that draws inspiration from the classic Sierra city builders such as Ceaser 3, Pharaoh, Zeus and Emperor. Instead of an ancient, historical setting LPoP instead takes the fantasy route with a well-crafted Steampunk esthetic. You won't find random gears on hats or pistons used as belt buckles. Lethis keeps the punk modest and doesn't go to over board. The designs for buildings and people look and feel alive and believable while still remaining stylized. Everything feels easy on the eyes while still being able to tell you what is what and who is who.

Gameplay wise might be Lethis greatest point. Veterans of the old Sierra style builds should have no problem finding their way around the UI, map or building their metropolis while newbies should have no problem learning even the most complicated mechanics of the game, which just about everything is shown in the very hands on and in depth tutorial.

As I'm sure you have already guessed too, LPoP also has everyone’s favorite mechanic: WALKERS! (Or as they call them "randomers) Yes, civic builds like wells, shops and tax collectors send out people to wander your city to make sure everyone is well fed, healthy, not cursed or being haunted by ghosts, entertained and all paid up and to make sure they don't stray off to far even road blocks are in the game. You can even click on randomers for a greatly detailed portrait, complete with what they do and even banter that reflects the current need of your city. And as an added bonus of detail all randomers also have both male and female models, each one with their own unique look to add extra variety to the people who walk the streets.

Production is also what you would expect from games like Zeus and Pharaoh. Farms, ranches, mines and more are in the game with over 40 different items to make, consume and even trade.(Yes, there is even trade, complete with an entire map for you to look at and make deals!) but this This is where a new twist on a slightly familiar mechanic comes in: Steam. Can't really have a steam punk game without the steam now can we?

Steam productions works a bit similar to both your regular industry and the aqueducts system of Ceaser 3. Special steam geysers are dotted in the map that you can build extractors on. Then you must build pipes to a singular steam holder. This is where it gets kind of odd since the steam holder can make both vials of steam that can be sold, traded and even be carried to certain buildings while a few other buildings much be hooked up to the pipe directly. By a few buildings I mean a few, only 2-3 buildings need to be directly hooked up to the steam pipe while the Spa and a couple other need the vials of steam.

And it is at this point where I start listing off the negatives. The steam pipe system is fun and unique but badly handled. It doesn't really make sense to build a pipe system at all when half of the steam is put in to vials. To add to that it makes even less sense that only a few buildings need to be hooked up directly to the pipes while others don't. If you can just put steam in to vials to throw wherever why make an entire pipe system!? Especially since two steam geysers make A LOT steam vials. A mechanic that could have been fun and set up just like Ceaser 3 only teases us of what could have been.

The second major thing is that there is no combat. A game that claims to be filled with ghosts, robots, and set in the industrial age where low wages, poverty, grueling work days and zero worker rights you would think there would be some conflict. We don't even get a police station! A steampunk world where everyone i just happy and fine? Guess someone stopped reading at the part where air pirates come in. This to me is the most disappointing. Combat in the Sierra games was simple and handled really well, and it's a shame we do not get to make armies of musketeers, zeppelin bombers or towering clockwerk men to conquer villages and destroy out enemies.

To add to this there is also no map editor either, a staple for all Sierra building games. While it does have a sandbox mode it only has one map to choose from.

Final nit picks and notes is that there is no voice acting for the randomers. While you can see that have a lot of personality it sure would be nice to have that cheesy voice work like the games used to have.

Game also has some odd lag issues. I have a town of 200 people and it has this odd jumping lag that happens every second. This game is not very demanding so it's odd that it would be unstable, especially with such a small population, but it is still very playable and I have not encountered any other bugs or miss haps besides of bleh animations and the trade balloon on the wrong (NOTE as I was writing this I got a pop up too from the LPoP steam saying that bug fixes are coming later today)

Even with ending on a smoggy note, I cannot wait to see how the game also progresses and how the team plans to expand this gem. It is not every day, especially now more so than ever that an indie dev that lives up to the promises of both a fun game that sticks to its roots while adds something new while also looking visually stunning. If you love the classics of Zeus and Ceaser, or just building in general, this game is top notch.

Lethis - Path or Progress lives up to its promises of an addicting, solid city builder game in the style of the classic Sierra Impression Game's series.
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