65 people found this review helpful
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2
Recommended
0.0 hrs last two weeks / 2.6 hrs on record (2.1 hrs at review time)
Posted: 23 Jun, 2017 @ 2:53pm

I'm a pretty big fan of Triskel. Even though they only have 1 game (2 if you count Lethis Post office but that never came to the states) I simple adorded Lethis: Path of Progress. The style, the music, the classic gameplay. If there is one thing Triskel has done is creating a wonderful world that is Lethis with so much charm and character. So while I was a bit disapointed in their next game not being a builder, I was excited that it was going to be an adventure game set in their world.... And then got confused when they said it would take place actully off world. A literal huge departure in both setting and gameplay.

Lethis: Daring Discoverers focuses around Lethis's steampunk space program, where the program instead shoots explorers out of a giant canon in to space and on to the planets in their solar system. Unlike most common adventure games most people think of like that of Day of the Tentical or the Walking Dead games, Lethis is a mix of open world exploring, combat of Undertale, and that of a classic adventure game.

Before you shoot off you get to choose 1 of 5 different chracters. Each one has a different way of doing things. Some are better at combat while others are better with words. Each one though is already wonderful and full of personality from wacky scientist, to air pirate, to grandma (pro tip: Rose best character!) When you land you are not on a 2D plane or just have some limited space where you can walk around in. The game is about exploring planets! The first planet itself is already huge with villages, mountains, oceans and creatures and people you can interact with. The world even circles in on itself so you can literally walk in a loop. I could walk in a loop for days on this game cause once again, Triskel is acing it in the ambiance department. The music, the humor, the colors. LDD is a visual masterpiece with music that will stay in your head well after you exited the game.

Each planet has it's own lore and story behind it, in order to go to the next planet you have to learn everything about the planet you are on first. There are a lot of ways to explore aside from physically walking around. Much of it is done in tadition adventure game style of talking to people and collecting items for fetch quests and puzzles. Some times you'll even have to do a mini game, the most common one is that of tracing out hieroglyphs of the local peoples alphabets and words. Pretty impressive for much stuff there is till you realize there is no map so you literally have to remember where everything is yourself, and to make it worse when you die you lose everything and your location resets.

Speaking of which, you will die a lot. The game does have combat which copies that of Undertale. Your cursor changes to that of a heart and you enter a bullet hell type mini game where you doge attacks. Much like Undertale, I hate this part cause I'm pretty bad at bullet hells, but also because we have now come to the list of negatives.

Much like Undertale, there's a lot of cheap shots they throw at ya, but unlike Undertale, LDD decides to troll you even further with the ♥♥♥♥♥♥♥♥. You only have 1 health. Yup, one shot and you loose. Now add that enimies have 3 health. YUP HAVE FUN. NOW add again that the game still has bugs, the biggest and most common one is that the hit boxes either don't line up perectly or linger well past their dates. Then much like Undertale, attacking is actually super boring and shouldn't even count as combat at all. Enemy hearts spin around you have to hit them by either draging your mouse to the exposed heart or if you play as Monique or Rutherford, you shoot at them from a fixed spot.

Because of that, and that when you die you loose everything and then restart in a random location, the game becomes super tedious and very annoying to play unless you get everything right on the first time or you decided to draw your own map. You can kind of save your stuff back at your space pod but since you have no map this means getting back to it can take a while, or just never happen and it only saves writen data not items. Now you can find your body and loot it for the info and items you had on it but even that has a time limit on it. If you don't look your body in time you'll also loose everything, which when you spawn on the other side of the planet and have no map, well you might as well just start over. I haven't even gotten off the first planet yet because of this and unless I am missing something I don't think there is away to progress with out attacking something.

You're now going to ask why I don't just choose a character then that is better at combat? Well despite what the funny bios says, I don't actually think any of the characters change other than how they attack. Maybe it's cause I'm still on world 1 but I haven't noticed anything different being done by any of the characters in the game. All the dialog options are the same, they all move the same and they all do the same damage and die in one hit. The only thing that is really different is how they look. Again, maybe the effect just isn't as noticable on the first planet but you would think it would be even more noticable to let players see what is good at what and to figure out how they want to play the game.

The game is deffitnetly daring. A departure from their city building intro to an off planet adventure game is a throw to left field. But just like LPoP LDD is a step forward followed by a step back. We got some interesting stuff here. The combo of open world exploring, classic adventure gaming and the undertale style combat system is something that needs to be expanded on and refined. But again, lots of wasted potential and bugs are keeping this game for anything above an "It's alright" score. Hopefully it doesn't end up like with LPoP and gets fixed soon before interest wanes. I absolutely would like to see more of Lethis, and maybe even level 2.
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