6 people found this review helpful
Not Recommended
14.3 hrs last two weeks / 642.6 hrs on record (626.1 hrs at review time)
Posted: 28 Oct @ 7:31pm

At this point i'm four seasons in, i've played Manibus Novice, Hard, Prismverse Clash (PvP) and now Way of Winter 2 weeks in.
Am i hitting burnout? Sure, i've had my fun with this game and while i want to continue playing, it's grinding me down with how little has actually improved of the core game.

Don't get me wrong, the developers are putting in good effort to fix bugs and introduce QoL, new features that are cool but the problem is they always come half-baked and bugged laden, the newest scenario WoW is the biggest culprit with so many buggy map locations that include things like lava that can repeatedly kill you till you relog, invisible floating water bubbles that can also chain kill you, many poorly made geometry meshes that are glitchy to walk on, a handful of ziplines that lead in to dead ends making you fall off if you go on them, glitches bosses like Servitor that locks when with more than 1 person (They just fixed this, thankfully) and core issues like many new items not being available on the vending machine to trade and plenty of items not available on this server like apples causing people to use whatever method they can get their hands on to obtain them (Silver axes).

The new tower function is just poorly thought out, it's easy to place one down and reserve a location (Which is a whole other bag of worms) But you can't control who places what inside, you also can't toggle oil or pollution fields so if one person sets it to research when no one wants it, you're done. the defense is also poorly done and i dread when the Chaosweavers spawn because it's just going to result in bases being wiped left and right due to poor spawn locations.

But all this isn't even what the main problem is.

There's little to no horizontal content at the end game, and buildcrafting basically just amounts to slotting the two obvious weapon and unique armor pieces together with the obvious mods and not much else, it's too inflexible and lacking in depth. These two things can keep a game going for ages, yet Once Human lacks them desperately, it doesn't help that in the recent update they introduced two new weapons with unique keywords for existing keywords but only they have them and the new uniques are basically made to function only with them.

They NEED to update and re-balance older weapons to interact with new keywords, the builds need more depth other than more stats.

As for horizontal content, they're in between a rock and a hard place, you don't want to make it required because that will drive away casuals, but they are reluctant to add cosmetics to normal events and silos etc because that's where they make their money. I personally think they should keep the wacky and out of norm cosmetics to the shop while feeding us normal, setting fitting cosmetics from gameplay. We should also get weapon attachment paints and potentially wraps, even colours for a potential dye system would be great.

That's another thing- This game has an outdated cosmetic system that feels like it's a decade old, there is no actual dye system to change clothing colours, and the slots for cosmetics are limited heavily not allowing players to express themselves fully, i for one would be far more willing to purchase skins if i could change their colour to what's desired.

Anyway, i do not recommend this game for those looking for something to keep coming back to season to season, there's little here other than the hampster wheel of buying more weapons for starchrom and following the potential powercreep. However if you just want to step in for a season or two of fun, go ahead, the game lasted that long for me and i had my fun, so you probably will too.
Was this review helpful? Yes No Funny Award