1 person found this review helpful
Recommended
0.0 hrs last two weeks / 15.8 hrs on record
Posted: 13 Feb, 2023 @ 4:46am

Necromunda is a fun, is slightly undertuned, blend of Doom Eternal style gameplay mixed the the special abilities akin to games like Deus Ex or Eye: Divine Cybermancy, all within the Warhammer universe.

While at first it starts out like your stock futuristic FPS shooter, very soon in the game your character unlocks various cybernetic enhancements and other abilities that drastically affect how you approach encounters. From abilities that let you do things like: slow down time, auto-target enemies, shoot blasts of energy from you hands, jump several stories high, teleport, and of course, a handy grapple that lets you zip around the level, combat quickly becomes a high speed and often vertical affair, as you dodge and zoom around the map, dodging attacks as you dish out damage from your own multitude of weapons.

And you'll need to dodge, because on anything higher than normal the enemies hit harder and accurately. The game offsets this by giving the player a dodge bonus when sliding, double jumping or running on walls, as well as the ability to regain health by attacking enemies after being damaged. For the most part this works well, though I found that sliding and double jumping were the most useful movement abilities. A lot of the maps didn't seem very well suited for wall running, and though the game does have an ability that grants a degree of autoaim when doing so, I never found it as easy to use compared to combining jumping and/or sliding with shooting. But once you understand what the gameplay loop the devs were aiming for, the game really shines.

On Hard or higher you'll likely "die" a lot, and I put die in quotations because you can buy stimpacks that revive you automatically on death with full armor and shields. You can carry a max of three, but there are several points in missions where you can buy more (if you have the cash, and sometimes even during big fights) so while it may feel overwhelming at first, I do recommend hard difficulty over normal, because the challenge really makes you utilize all of your abilities to dish out damage while also regaining health to stay alive. On normal I never really felt in danger.

Campaign wise, the story isn't anything amazing, but the levels were quite impressive looking and had a lot of room to explore. Extra loot can be found in hidden chests throughout the maps, and while you do get an ability that makes finding these pretty trivial, I appreciated them nonetheless. In addition, the maps themselves are very open, with a lot of verticality and often multiple routes to your target, giving you freedom to explore and fight as you please.

It's not a very long game, with limited replayability after the main campaign (the side missions are really just padding to grind out money for upgrades for your cybernetics if you're feeling underpowered) but I quite enjoyed my time with it and would definitely pick up a sequel or DLC that added more missions.

Oh, and you get a doggie that you can pet, upgrade and sick on your enemies, so that makes it even better. :)
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