Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As to Battlemode - it's not truly dead, but it's not widely played - counts have dwindled to the sub-2000 concurrent mark, sub-1000 for most of the day. It's doing vastly worse in terms of player counts than D16 or even QC was doing at this point in their release cycles.
As a proponent of D16's MP, I will acknowledge fully that doesn't qualify as fully dead, but it's pretty well locked in a death spiral. It's already at the point where new players are going to generally be intimidated very quickly by experienced players.
They either need to add more content to keep current players playing, or release some new modes to draw in new blood, or it's pretty well doomed as far as I can see.
I don't have trouble finding matches in Battlemode. I'm not sure why it's considered "dead", but then I don't know what the actual player base is either. It does seem like they keep nerfing the Slayer every chance they get, which if that continues it eventually will be dead as nobody will want to play Slayer except Immortals, which means only Immortal Slayers, which leads to more nerfing... Not a good trend. You can only balance a game against player skill so far before you start making it unplayable for the people you're trying to help. Been there done that. Learned the balance lesson a long time ago.