1 person found this review helpful
Recommended
0.0 hrs last two weeks / 118.7 hrs on record (3.5 hrs at review time)
Posted: 26 Nov, 2022 @ 10:40pm
Updated: 27 Nov, 2022 @ 4:31pm

Early Access Review
very fun. I'm going to try and give a detailed review here.

First of all, the whole game takes clear inspiration from many different games (usually roguelikes) like binding of isaac, dark souls, enter the gungeon, and even stuff like terraria, with enemy designs and some mechanics paying homage.

You have money, bombs, and keys, all with uses that are similar to isaac or gungeon (or many roguelikes really).

The gameplay loop is really fun and honestly doesn't feel repetitive if you're a roguelike fan. What keeps runs interesting is the different weapons, ranging from guns to swords to bows to wands and the leveling system, which allow you to make really unique kits each run if you want to, by modifying your DEX, INT, and STR when you level up, unlocking passive abilities every 5 levels. These stats also affect weapon strength, as weapons scale off of these stats. For example, if you find an sniper rifle with S level DEXterity scaling, you'd want to use it if you had high DEX specifically.

Using souls (wonder how they came up with that) you collect in runs, you can both unlock new characters that start with stats + starter armor/weapons and buy permanent upgrades for all runs.

Each room is a simple square. Each time you clear a room, you are offered two doors, each with either a core stat upgrade to help level up, or a weapon, or a chest, or a shrine, or a shop, or special rooms, etc. You can't go back to a room you've left, meaning you're always progressing forwards.

This really is a great game, and I've only played 3 hours so far! You can trust me though because I love roguelikes and have a ton of hours in them.

A criticism would be the game is a little on the easy side, unless im missing a hardmode that you unlock when you beat the final boss enough times or something.

EDIT: just fought a harder boss you can unlock (not gonna spoil) the game's difficulty is fine.

Also, I think the game could benefit from more unique room shapes, even if your path is always upward towards 2 doors instead of a sprawling open map, as it keeps things fresh.

Another feature that could be fun would be static traps/invincible attacking sentries (or something similar) like the spitting heads in isaac.

Regardless, this game is MORE than worth its current price (6 dollars but I got it for 4), and I'm sure I'll get plenty of hours of fun out of it. Based off of what's currently here, theres no doubt in my mind the dev will keep expanding upon it and I have high hopes for its future.

Huge reccomendation.
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