1 person found this review helpful
Recommended
0.0 hrs last two weeks / 25.3 hrs on record
Posted: 6 Nov, 2021 @ 10:41am
Updated: 6 Nov, 2021 @ 10:46am

TL:DR;
- Took me ~20-25hrs to complete with low replay-ability IMO
- Amazing art style
- Not scary (No jump-scares)
- Fun, engaging story
- Card gaming mechanics are simple yet fun
- Escape room aspect is fun but straight forward (only real "puzzles" are card mechanics)


Amazing game! If you are at all into card games then this is a great entry for you. I would also like to preface this review by saying that nothing in this review is meant negatively toward the game - I believe this game is nearly perfect with design choices that are intentional and appropriate, even if they might not please every gamer.

Art:
Inscryption has such a love for atmosphere and details that ends up sucking you into the world. The art style is the best I've seen of a pseudo CRT/pixel filter that generates pixel art over 3d objects. There were also no glaring immersion breaking problems like weird clipping and such.

Horror?:
I would not recommend this game if you're trying to get scared. There are practically no "scary" moments. The atmosphere is very dark and foreboding, but that's about it. If you've seen any footage of the card game and your opponent is just some eyes in shadow - that's about as scary as it gets.

Game Mechanics:
There are a few different game mechanics in this game, and some would be a spoiler to announce because this game keeps you on your feet. Just when you've started to get comfortable with one way of playing you're thrust into something majorly different. But simply put, the card game aspect is pretty straight forward and simple while still managing to be fun and engaging. You won't be playing the card game long enough for the mechanics to get boring and "solved". But at the same time, the card game is not something infinitely replay-able like you might consider Slay the Spire or MTG to be. Inscryption lacks in-depth never ending synergies like those games have, which can make playing over and over again dull if you were to try. Also speaking to the non-replay-ability is the escape room aspect. Like most escape rooms, once you know the key and/or the objective the only point of playing again is just to see how fast you can do it and not so much to actually challenge yourself to solve something new. I also wouldn't describe the escape room aspect as super puzzling like other escape rooms can be, because I feel that isn't really the point of the game. The escape room mechanic is only a vessel to explore the world and understand it more. All-in-all for the game mechanics; it's fun and engaging, especially enough for a well packaged 20-25 hour experience, but not for infinite replay-ability.
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