Arno
Arno
 
 
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Screenshot Showcase
152 stars with the Stingray!
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Favorite Guide
Created by - Arno
6 ratings
This guide will show you how to navigate the InfiniPicross 2.0 interface; it's not fully complete yet (because I haven't figured out what everything does), but it should be enough to get you well on your way.
Favorite Guide
Created by - Arno
83 ratings
Here is a quick way to get the "Leaving home to face the world", "Pleasant little garden", "Small ecological disaster", and "You are really good at growing plants; maybe you should take it easy!" achievements.
Review Showcase
1,228 Hours played
Obligatory review update
It's OK, I guess.

Bullet points
  • "Minesweeper on steroids"
  • All puzzles solvable with pure logic (no guessing)
  • Infinite replay value due to procedurally-generated levels
Full review

This review is for the third game in the Hexcells trilogy: "Hexcells Infinite". The gameplay across the series is essentially the same (which is why the Curator links for the first two games also point here), but I'll cover the important differences between the three titles. In the interest of full disclosure, the "infinite replay value" bullet point above only applies if you have "Hexcells Infinite".

Let's just get the elephant in the room out of the way first; the parallels with Minesweeper are obvious. That said, calling this a "Minesweeper clone" is like calling a Lamborghini a "Honda Civic clone" because they're both cars. Even so, taking a Honda Civic around the block will still give you a decent idea of whether you like driving cars or not, so it's a starting point.

The Hexcells games will most appeal to people who like Minesweeper, but thought the game mechanics got a little bland and are irritated by the fact that some blind guesswork is almost always necessary on the harder boards. Here, you've got a wide variety of "cell types", but arguably more importantly: no guesswork ever.

That's not to say Hexcells isn't tough; the first game may lull you into a false sense of security, I'll admit, but by the time you're solving the latter puzzles of "Plus" or "Infinite" you'll realize that this is a Dark Souls[www.gamesradar.com] of cell-logic puzzling. I lost count of how many times I got stuck for minutes at a time, just staring at the screen looking for the next clue, finally seeing it, getting excited at the prospect of homesteading another swath of the game board...only to find that the logic train derailed after a single cell or two. But it's not just that it's hard, it's that -- it's hard to describe without playing the game, but it's a common theme in people's comments -- you can tell that the author did it on purpose. He knew you were going to be at that exact spot, thinking that exact thing, and he deliberately pulled the rug out. It's just something about the way the puzzles go: there's a devilish humor in some of the dead ends.

The first game ("Hexcells") definitely has the easiest of the "designed" levels, and introduces most of the game mechanics. It's a solid game on its own, and I would certainly recommend starting with it, but if you're only going to buy one of the three, skip it (but don't...buy the bundle).

The second game ("Hexcells Plus") features much harder "designed" levels (although they do start out pretty easy as well), and again I would certainly recommend playing it in sequence as part of the trilogy...but if you're only going to buy one, skip it (but don't...buy the bundle).

The third game ("Hexcells Infinite") has "designed" levels on par, difficulty-wise, with "Plus". If you're only going to buy one of the three, this is the no-brainer choice because in addition to the manually-designed levels, "Infinite" also has a randomized level generator (the pedants in the audience will point out that it's really just a set of 10,000,000 procedurally-generated levels, but...yeah). It's also the only one of the three to support user-created levels (the support is clearly a bolt-on in all its kludgy glory, but bless its heart it does work and kudos to the developer who went back in and added it in an update at the community's request).

The generated levels aren't nearly as hard as the lovingly-crafted "main campaign" levels, but they're difficult enough to give you a bit of a think and personally I like the fact that I can chew through them a few minutes at a time with a lot of action-packed, exciting clicks and right-clicks. I've even encountered a few that had "gotchas" that almost looked deliberate.

As a last parting shot, just in case there are any of you out there who are thinking "I liked Minesweeper's gameplay perfectly fine thank you very much...but yes, the forced guesswork was annoying", check out Simon Tatham's "mines" implementation[www.chiark.greenend.org.uk]. In my opinion it's not nearly as much fun as Hexcells (sorry Simon!) but it does scratch that specific itch.

If you like this game, check out...

Review metadata

Date of update
Time played
How far in base game (estimate)?
Cost
Cost per hour
Notes
2015-03-15 01:18
146 hours
100% complete with all achievements
$4.99 USD
$0.03 USD
Initial review
2015-03-15 01:25
146 hours
100% complete with all achievements
$4.99 USD
$0.03 USD
Added suggestion for Everyday Genius: SquareLogic
2022-03-15 11:39
1,000 hours
100% complete with all achievements
$4.99 USD
$0.00499 USD
Added obligatory, standard review comment (and a couple of new recommendations)
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40 hrs on record
last played on 15 Mar
1.5 hrs on record
last played on 13 Mar
5.3 hrs on record
last played on 13 Mar
Comments
گρяїפפąŋ: :ΞҲÍŁӘ 8 Sep, 2016 @ 5:21pm 
I posted so many free keys in so many discussion forums across Steam... nearly 50 uniquely typed, short posts with legitimate keys I had from all the charity sites I buy bundles from that my friends or my friends' kids didn't want.

No one ever replied back to mark the keys used or thank me for them. Not once. Only replies like yours show up randomly months later. I'm actually banned from a few game forums on Steam by the developer(s) for posting a free key even though that is not a rule on Steam / Valve user guidelines.

Is that a lesson in human virtue or what? :summersun:
half a cat 20 Mar, 2015 @ 9:24pm 
Funknudger!
Arno 27 Jun, 2013 @ 10:33pm 
That count must be off...it's 604 actually. :) Thank you Humble Bundle! lol
FoO 26 Jun, 2013 @ 1:42pm 
Two years later and its 580 games!! Thanks for letting me ♥♥♥♥♥ out your profile for the pillar of community badge (;
FoO 15 Jan, 2011 @ 5:08pm 
Holy crap... 238 games? I thought I was bad with like 30 O.o Make me some suggestions!