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Последние обзоры Dawduls

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1–10 из 66
Ещё никто не посчитал этот обзор полезным
1 пользователь посчитал этот обзор забавным
0.8 ч. всего
there's no reason to not give the player unlimited undos before they end their turn. just make this change
Опубликовано 6 ноября.
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Ещё никто не посчитал этот обзор полезным
1 пользователь посчитал этот обзор забавным
1.6 ч. всего (0.4 ч. в момент написания)
punch
Опубликовано 16 октября.
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Пользователей, посчитавших обзор полезным: 4
1 пользователь посчитал этот обзор забавным
11.8 ч. всего
this could be a really good game if every character didn't play virtually identical. it has a few fighting game-esque mechanics but it's condensed into purely guess based RPS. skill ceiling's in the gutter, and the best way to fight the AI is to just run away and charge until you're sparking and then spam beams, because the AI read inputs and their attacks are unreactable. the few things that are reactable are extremely difficult to see with the camera which again just makes the combat have no depth, which means along with the AI not being fun to fight, it feels pointless to go online when you could just play any current fighting game or DBFZ and have better matches. there's a ton of love and animation work put into the special moves but they all behave effectively the same. it's all very boring and i wish i didn't purchase it, but i guess grief does strange things to us all.

also while i'm here the lack of quality of life in this game is genuinely insane. when you play ranked mode, you have to pick a stage you want to play on, and then it chooses randomly between your pick and the opponent's pick which stage you'll actually fight on. you can't random select the stage each match, that's just not a thing, so you'll see one stage half the time unless you back out into the menu to change it after every match. and similarly the random music select doesn't change the track every match, so you have to go back and random select again if you want new music. when you're picking a team, if you choose any sort settings, it doesn't save the sort settings when you go and pick your next team member, so you have to do that again. training mode also doesn't save your preferred settings, so every time you change your team you have to reselect all the training options like giving the CPU max health to prevent the stage from resetting while you're in the middle of practicing. and the max health option just locks their health bar at full instead of lowering when you hit them so you can see how much damage you do. this is insanely basic stuff that the game just fails at.
Опубликовано 15 октября. Отредактировано 17 октября.
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Ещё никто не посчитал этот обзор полезным
0.6 ч. всего
it's so pringles
Опубликовано 12 сентября.
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1 пользователь посчитал этот обзор забавным
15.1 ч. всего (14.8 ч. в момент написания)
terrible map design, uninspired boss fights, too simple moveset and overly easy
Опубликовано 31 августа.
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1 пользователь посчитал этот обзор полезным
0.1 ч. всего (0.1 ч. в момент написания)
this game launched, i adjusted the graphic settings and some setting made everything like grainy and filtered, so i tried adjusting the graphics again and the game just turned into colored square with nothing visible. relaunched the game and it is still colored squares with nothing visible. never played anything that's so fundamentally broken before, they legitimately need to take this down from steam.
Опубликовано 16 августа.
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Ещё никто не посчитал этот обзор полезным
1 пользователь посчитал этот обзор забавным
4.0 ч. всего
cargo space?
Опубликовано 15 августа.
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Пользователей, посчитавших обзор полезным: 5
3.3 ч. всего
needs a map and undo button
Опубликовано 14 августа.
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Пользователей, посчитавших обзор полезным: 189
Пользователей, посчитавших обзор забавным: 22
40
4
4
10
23.4 ч. всего (8.2 ч. в момент написания)
This game is SO close to being incredible, but the simplicity of the combat and the ease of most levels betrays it. There's far, far too many levels where you can basically just camp in one spot and lazily do the same attack over and over when a guy walks by. The game is very afraid of throwing too many of the enemy types at you at once, and it results in a very action anemic experience where you spend more time waiting than anything.

The downtime in this game is legitimately insane, I can't believe it got past the design phase. First off, you have preparations. So, ok, you have to run around a small level purifying sections of the map to gather villagers and upgrades. This isn't TOO bad, the animations get tiring and you don't have a sprint but if this was all I wouldn't mind. But for some godawful reason, they decided once you beat a level you have to go back into the map and run around it again so you can command the villagers to repair buildings. Some of these buildings give vital upgrades, and you get a unique piece of gear when all upgrades are done. So you set the villagers to do maybe a third of the building tasks, because there's a limited number of them.

And then you go off and do a mission. And then you have to go back and run back to the spots again to claim the rewards. And then you have to run around to the other repair points, because you can't reassign villagers until you claim your reward. And then you have to do it again, and ALSO there will be some random planks of wood scattered around that you have to command the villagers to grab for some of the repairs. And then you do it one more time, and then you have to run into a tent on the map to claim the final prize. The end result is you're running around each map a half dozen times doing essentially nothing, because yes you have to do this for EVERY LEVEL.

There's also brief boss arenas where you fight one big foe and don't have to do any of that. But they also have a time trial element, where you assign all your units before the fight and then go in. If you screw up the time trial? You're assigning 6+ guys individually again, because there's no option to restart from the fight. In one of these you have 12 guys and the time trial is extremely tight. All of this adds up WAY too much.

Last note, you can't rebind a lot of buttons properly. The command button has to be on a bumper or trigger, even though it's not a button that needs to get pressed urgently basically ever. Because of this, the default control scheme has dodge on click left-stick and it's a big pain in the ass to find a configuration where you're not giving up something. If command could be set to up on the d-pad, problem would be solved. But that has to be taken up by the photo mode button that almost no one ever uses.

Edit: I made it halfway into new game+ now and yeah, this game just never gets even remotely difficult. There's a small period of time in the last few levels where the game gets hectic enough to be fun (but still not challenging) and then new game+ just gets easier again despite you now having even more upgrades. The only semi-hard thing is doing some of the don't get hit / don't let Yoshiro get hit challenges but they're not actually difficult, they just encourage you to play super safe and lame. Maybe I'd recommend this game if they add some endgame DLC or crazy master levels or something, but as for now the monotony is not worth the few moments of fun it provides.
Опубликовано 19 июля. Отредактировано 23 июля.
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Пользователей, посчитавших обзор полезным: 8
1 пользователь посчитал этот обзор забавным
0.2 ч. всего
Under a bunch of negative reviews of this game, the developer says stuff like "if you play this game 10 hours or more, it will start to open up and you will enjoy it". Well why didn't you start the game at the point it's enjoyable, then? People have better things to do than take it on faith that a game might become enjoyable eventually. If it's bad at the start, it's bad.
Опубликовано 14 июля.
Был ли этот обзор полезен? Да Нет Забавный Наградить
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