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Fractal Weaponry [v.4.2] (Unity 5)
   
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Asset Type: Item
Item Type: Gun
File Size
Posted
Updated
3.076 MB
25 Nov, 2017 @ 12:02am
9 Dec, 2017 @ 12:43pm
6 Change Notes ( view )

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Fractal Weaponry [v.4.2] (Unity 5)

Description
Glitchy evidence of an external force, or merely the unstable remnants of a time before now? Compatible with Unity 5 versions of the game.

Features
One perfectly functional iron sights and shirt. Two glitch-filled (but safe to use) ranged weapons using their original meshes, and three broken scopes. There are slight deviations from the current iteration's stats—these are modified to be closer to their original's—but the overall premise is the same.

There is some other older content that I have available and nearly ready to add, but the plan would be for the brokenness of the old content to not actually cause any errors or detract severely from the "supposed value" of the mod. Some issues are pretty unavoidable since I am mostly doing raw ports of older content left on my computer backup, but there are likely some things I could possibly recreate instead to help reduce some of the glaring issues.

ID List
  • Fractal Eaglefire – 19000
  • Fractal Honeybadger – 19001
  • Fractal Red Dot Scope – 19002
  • Fractal Nykorev Iron Sights – 19003
  • Fractal Shadowstalker Scope – 19004
  • Fractal 16x Scope – 19005
  • Fractal Desert Military Top – 19006

Noteworthy Brokenness
No shooty shoot-shoot audio for the Fractal Eaglefire. and no equipping audio for the Fractal Honeybadger. Neither have reloading audio.

The Fractal Red Dot Scope uses an outdated reticle system—notably, it cannot have the reticle color changed—and the reticle is far larger than it should be. In fact, this applies to all holographic sights. The Fractal Shadowstalker Scope and Fractal 16x Scope are pretty unusable.
27 Comments
Crescia1949 4 Mar, 2022 @ 2:55am 
.:steamthumbsup:
PanzerPlant 4 Nov, 2018 @ 9:44pm 
It's the Fractal Experience.
GarbageHaul85 2 Oct, 2018 @ 11:27am 
Man, i miss these. I've been an Unturned player since 1.0, I can experience change. With over 2,500+ hours in the game, I can vividly remember these guns.
Layer1121 30 Jan, 2018 @ 12:09pm 
if the eaglefire is so old that has no shooty shoot-shoot audio you might as well make it equipped with a suppressor and a vertical grip
Layer1121 10 Dec, 2017 @ 3:55am 
red dot scope had cross scope's model and the dot looked like a laser dot not a dot sight dot
Ray 9 Dec, 2017 @ 10:24am 
seems interesting
One_Man_Operative 8 Dec, 2017 @ 6:44am 
woah, how did u manage to get the honeybadger equip anim?
Layer1121 4 Dec, 2017 @ 7:47am 
dude, check out melikebigboom's video about the ace and other weapons!
Hungry man 3 Dec, 2017 @ 12:32pm 
@rochika if its not offical then look up 3.12.20 update notes then
Layer1121 1 Dec, 2017 @ 11:41pm 
if youre talking about 2.0 then yes ace (then called magnum) didnt have night sights