RimWorld

RimWorld

6,026 ratings
Snap Out!
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.605 MB
3 Mar, 2018 @ 6:29pm
12 Apr, 2024 @ 2:44pm
42 Change Notes ( view )

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Description

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
Popular Discussions View All (14)
9
3 Mar, 2020 @ 7:00pm
Mod won't work for me ;-; (FIXED)
Just Jemes
7
4 Mar, 2020 @ 8:08pm
Errors 1.1 Harmony problem?
Capitalist Overlord
8
26 Apr, 2019 @ 12:21pm
[Bug] Colonist starting 10 jobs in 1 tick
Anduin1357
746 Comments
Ulas 11 Mar @ 8:12pm 
Update?
omegakiller 11 Mar @ 9:56am 
So it does work however you pretty much need at least level 10 in social and/or an extremely high opinion of the person doing the calming down. Having that person wearing a hood for the social bonus would be a really good idea as well.
Сапсан-сан 5 Mar @ 7:18am 
+, doesnt work
Moller 5 Feb @ 12:54pm 
Does not work
VitaKaninen 26 Jan @ 11:55pm 
@the scrimblo, you can prevent this from happening automatically if you use something like Complex Jobs or Personal Work Categories, and split the job type out so you can prioritize it separately.
the scrimblo 8 Dec, 2024 @ 12:55pm 
can there please be an option for pawns to not do this on their own (like not stop other pawns mental breaks unless i tell them too)? I like the catharsis gain normally, i just want to be able to stop pawns from breaking expensive stuff without cheating
Futstub 31 Oct, 2024 @ 7:35am 
So no matter if it succeeds or not the pawn will just go to their room?
DestroyAllFlashlights 28 Oct, 2024 @ 5:05pm 
I think it conflicts with Time Control, my pawns run away before they're done snapping out, creating and endless loop of chasing a colonist
WeAI 28 Oct, 2024 @ 7:46am 
I noticed that the previous April message mentioned that I was in the same situation as him. Pause the game with a spacebar and right-click to crash a pawn without the appeasement option appearing. No pause, right-click while the pawn is moving to bring up the pacify option, if you need I will upload the video on ghithub
WeAI 28 Oct, 2024 @ 7:37am 
Does this mod add a context menu? When my pawn has an emotional breakdown, there is no option to appease the collapsed pawn when using the right-click of the pawn assigned to supervise, so can I only wait for him to appease automatically?