RimWorld

RimWorld

5,777 ratings
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.605 MB
3 Mar, 2018 @ 6:29pm
12 Apr @ 2:44pm
42 Change Notes ( view )

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Description

[github.com]
19/10/22 - 1.4 update
5/8/21 - Simplified Chinese translation
10/7/21 - 1.3 update
9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency
1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter;
13/8/20 - 1.2 update
4/3/19 - 1.0 Update
22/10/19 - Multiplayer support
21/10/19 - Fixed bugs, removed multi-version support, optimized the code, fixed cooldown setting
16/5/19 - Fixed bugs with jailbreaker/give up and exit breaks, also added additional mod settings
Popular Discussions View All (13)
9
3 Mar, 2020 @ 7:00pm
Mod won't work for me ;-; (FIXED)
Just Jemes
7
4 Mar, 2020 @ 8:08pm
Errors 1.1 Harmony problem?
Capitalist Overlord
8
26 Apr, 2019 @ 12:21pm
[Bug] Colonist starting 10 jobs in 1 tick
Anduin1357
735 Comments
CloWn 11 Oct @ 8:29pm 
I'm having an issue of pawns taking too long in the "dialogue," and the affected pawn just walking away from the warden pawns. I'm assuming there's an issue between using the RPG level up mod and them having high agility, and/or using the Time Control mod. Any tips on how to fix this issue?
Caketaco 19 Sep @ 6:13pm 
The cube obsession mental state from Anomaly gets a lil wonky with this. Pawns that are "snapped out" of this state still retain it, yet don't build cube sculptures as you'd expect them to.
CMaia 15 Sep @ 8:26pm 
Terrifying hallucinations mental state from Anomaly DLC is not treatable in any way with this mod, is it normal?
Cernofile 8 Sep @ 9:40am 
:steamthumbsup:
Humpenstilzchen 24 Aug @ 11:12pm 
Excellent mod. Works like a charm. Thank you very much for sharing it :steamthumbsup:
Weil  [author] 21 Jul @ 9:14am 
@Bratsie The usage counter has been removed almost 3 years ago.
Weil  [author] 13 Jul @ 6:43am 
It should let you do that, but you need to make sure calming down violent/aggressive mental states is enabled within the settings.
Cole-Canz 11 Jul @ 10:36pm 
question are you able/does the mod let you calm down colonists having a tantrum or am I having a bug
Mur Derer 10 Jul @ 8:46am 
Works like a charm for me
Mur Derer 8 Jul @ 9:36am 
Is it working for anybody?