Age of Wonders III

Age of Wonders III

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Theocrat unit: Knight of the Temple
   
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13 Mar, 2018 @ 3:37pm
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Theocrat unit: Knight of the Temple

Description
Notice: this unit is available only to Humans, Dwarves and High Elves for lore-wise reasons. Although I am no expert of Age of Wonder's story, the societies and material culture of each race were more or less copied from other universes, e.g. Tolkien's, D&D's, etc... Because of this, it is safe to assume this unit should be available to few civilised peoples from European folklore.

Content: adds a Tier IV cavalry unit to the Theocrat's unit roster of the aforementioned races. Required building is Theo rank III, and Order of Knights Templar tech is also necessary. As all of my other small unit mods, the focus of the unit is survivability.

Racial variations: to make the unit more unique, due to the lack of visual differences, I gave to each unit a different ability. This is especially true for Dwarven KoT, as they are an infantry unit with much higher defence and a buff ability previously exclusive to heroes. Elven KoT's get longbows due to their 'bow culture', and Human ones are given a smaller cost and Sprinting thanks to their superior horses and stable-infrastructure.
24 Comments
✝ Gamlingwine  [author] 1 Apr, 2018 @ 6:08am 
Sadly, no. I don't like it either, but editing icons is pretty complicated and requires a dedicated third party software. I have neither such resources nor the skills to come up with a decent icon even if I did have said software.
Richard 1 Apr, 2018 @ 1:33am 
What bout that icon? Is it going to be fixed? Its immersion breaking for me. :(
✝ Gamlingwine  [author] 27 Mar, 2018 @ 10:29am 
Gandalf is a great character, maybe my favourite overall
Olorin 27 Mar, 2018 @ 9:21am 
Ty, Arthas immortal in our hearts ^^ Yours is awesome aswell :p
✝ Gamlingwine  [author] 26 Mar, 2018 @ 8:51am 
Thank you. And great profile picture on your part ;)
Olorin 26 Mar, 2018 @ 6:55am 
Wow they look great :o Good job !
✝ Gamlingwine  [author] 22 Mar, 2018 @ 11:06pm 
Thanks, but the unirncard is just a quick reuse of a game icon out of convenience. IIRC it is the produce crusader icon, from the empire upgrade.
Nukoolamukmuk 22 Mar, 2018 @ 7:11pm 
Awesome Templar unit.
Unit card is very nicely made.
Thank you.
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✝ Gamlingwine  [author] 19 Mar, 2018 @ 9:20am 
We can see instead how the power of the priesthood is mostly present in societies with a high degree of technological advancement, where hunters and gatherers are out and settled farmers and breeders make up for the base population. Orcs don't match this. Transforming their society from a tribal kinship based type to a temple ruled city society would be too great a change. Then establishing also a nobility which grows on the saddle... Too stretched. I maybe missed to point out i am also a scholar of historiography and I thus give too much importance to such factors and apply them also to fantasy settings.
✝ Gamlingwine  [author] 19 Mar, 2018 @ 9:17am 
My "problem" is where I come from. I hail from other fantasy universes where restrictions were made on the availability of race/class combos. Many were barred out simply because the Lore didn't allow them to be likely enough to be justified. Classes correspond to cultures, more or less, I think we can agree on that. Now, a theocrat ruler has to bring his culture on to a race and mix elements of both cultures. You can see clearly how a theocratic society based on Temple Rule similarly to the Papacy or ancient Mesopotamia, doesn't match well with the savage and tribal nature of Orcs.