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Put this in the init Field of your Glass:
Glass1 addeventhandler ["hitPart", {Glass1 hideobject true;}];
Does your friend have anything like a grille Because I really can't find it
I can't quite picture how many material/size/type variations, i.e. objects, this would require but at least they would probably be fairly simple models.
@b3lx - This is more or less still there for downwards compatibility, no update planned in this regard