Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I moved on to Farthest Frontier a while ago...
@Onder You're the first person to report this after 5 years, are you sure your problem is caused by this mod? The little bit of code that was changed shouldn't affect anything but the aging process. That being said, the games code is an enigma to me and I'm afraid I'm in no position to help you with this
local shack = self:createBuilding ('Shack', startPosition + Vec2(x,z), angle)
self:addResources (shack, { bread = 120, fish = 120, firewood = 60 })
function createBuilding(buildingName string, x number, z number, angle number, width number, length number, terramorphingData [[std::vector<TerramorphingCell>_Class|std::vector<TerramorphingCell>]], buildingID UID, loadNode pugi::xml_node, ver number) -> Building
Create new construction yard of building on map
buildingName: name of building class
x, z: position of building on map
angle: rotation angle of building in radians (optional)
width: width for sizable buildings (optional)
length: length for sizable buildings (optional)