Divinity: Original Sin 2

Divinity: Original Sin 2

234 ratings
Non-Immortal Children
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
7.820 MB
11 Sep, 2018 @ 10:18am
8 May, 2020 @ 11:59pm
4 Change Notes ( view )

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Non-Immortal Children

Description
Removes the immortal status from most child NPCs in the game. Current Version v1.2.

As much I understand there's many different reasons why children are made unkillable or immortal in video games, it still kinda bugs me to see them eat a meteor or lightning bolt to the face only to run away completely unharmed.

This mod fixes that by removing their immortality/essential tag and even make them fight back if they are able to.

(Before anyone makes a fuss about "oh you shouldn't encourage child abuse", this is a just a game ♥♥♥♥♥♥♥♥♥!)

IMPORTANT: The script only takes affect FIRST TIME LOADING INTO A NEW LEVEL.

The level on the existing save you load into will already have had the vanilla script fired to make children immortal. Hence, either start a New Game or advance to the next Act for this mod to take effect.

As usual, do tell if there are any issues or feedback you'd like to give. Thanks!

Current Issues:
- Some special child NPCs, such as those tied to quests may still disappear on-hit.
- File size of 7MB for changing some lines of code, I don't even?

Changelog:

v1.2:

Fort Joy
- Tam no longer flees.
- Coral will not flee, but only if the elf dies (or is distracted).
- Kids in the cave can be killed but are scripted to teleport on-hit, so make sure to one-shot them individually.
- Han no longer flees but only effective in Fort Joy (but I advise against killing him because of plot events and usefulness).

Reaper's Coast
- Ben and Harriet by the docks no longer flee.
- Group of kids playing outside the fish factory no longer flee.
- Bridge Keeper's kid no longer flees.
- Pidge (kid who delivers message to Ifan) no longer flees.
- Elizabeth (kid outside Meistr's house) no longer flees.

Arx
- Bella (town crier) no longer flees.
- Squatter Thief child will not flee unless the priest dies.
- Thieves Guild members no longer vanish and can be killed.

v1.1:
- Fixed "cannot create story" error.
- Appropriate tags added to workshop item.

v1.0.1:
- Reduced size of mod by around 1MB+ by deleting useless empty level.

v1.0:
- Immortal status removed from most child NPCs, they will also fight if they are able to.
80 Comments
El Gato 7 Aug @ 9:58am 
Best mod, can't play without it
Sangria 29 Jun @ 10:57pm 
Youre saying you dont want to murder the little pests?
LuckyBrock07 6 Jun @ 11:49pm 
I'm personally not sure which is more disturbing.
1. The fact that this mod even exists at all (especially on Steam)
2. The fact that more than 10k people are subscribed to this mod.
3 The fact that changing a few simple lines of code somehow amounted to 7.82MB.
Since we have established that the author is "unwell". Stated that "it kinda bugs him" that he can't watch children get blown up and smashed by meteors. Who knows what other disturbing and likely malicious software he snuck into this needlessly gigantic file size.
Bog 13 May @ 4:39am 
All this mfs saying like "why" or "Author needs to be on a watchlist" forget this is a FREAKING GAME
Those are the same people who think that if you play, say, GTA, you will be a criminal, or if you play MK you will go kill someone just because this is just like in game :stress:
reed 16 Jul, 2023 @ 12:31am 
chad
Darmuka 30 Jun, 2023 @ 12:36pm 
Killing children in a rpg, should definitely be an option, and should be a fast ticket to enmity with everyone or some "evil" tag/status, which might be your goal.
Karlongkar 14 Mar, 2023 @ 5:39am 
I don't use them but many games i wish there was something like this , have my thumb up brother
Max 10 Mar, 2023 @ 2:59pm 
why
76561198152588096 6 Mar, 2023 @ 2:28pm 
based
Uraoen 1 Dec, 2022 @ 1:41pm 
Author needs to be on a watchlist.