Kenshi
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Higher and Stronger Random Bounties
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25 Oct, 2018 @ 6:44am
24 Jul, 2023 @ 5:37pm
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Higher and Stronger Random Bounties

Description
Adds in a few wandering squads of high and stronger bounty groups. Groups range from 1-10 men.
Adds a new bounty faction
Popular Discussions View All (1)
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3 May, 2020 @ 6:25am
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
68 Comments
Sir Val von Ra  [author] 4 Mar @ 8:07am 
@DonLuhut I mean there is simply nothing I can do if they simple have done something that conflicts with my assets. I use all native meshs/textures and completely independent coding so my best guess is to use their mod instead of mine as JayJrod may have used my mod or similarly made/named objects inside his. You can always try putting my mod above or below theirs in the Load order.
DonLuhut 4 Mar @ 7:34am 
I'm experiencing a similar issue with your mod. It seems like there might be a problem with how bounties are spawned. I'm using a mod that's similar to yours, and it works seamlessly with Genesis (More Bounties by JayJrod) after an hour of playtime. This is just a heads up in case you plan to continue developing this mod, and for others like me who are looking for a bounty mod that functions well with the Genesis mod.
Пик ми505 7 Oct, 2023 @ 8:06am 
-:steamsad: sa sad
Sir Val von Ra  [author] 6 Oct, 2023 @ 4:41pm 
I'm going to have to be the bearer of that bad news to say that Gensis is the problem and there is nothing I can do about it. Sadder even still is the guys for genesis aren't going to be easy to reach but let me know if there is something I can do. I imagine they have some kind of AI or Behavior mod that interferes with anything that doesn't have it IE Base game vanilla stuff. I can say that my mods work well with Hatsune Neko and Shidan's work if you can find alternatives and work arounds I would start with those two. I'm sorry I am unable to help you guys out none the less.
Пик ми505 5 Oct, 2023 @ 9:54pm 
most likely the departures are related to custom units
Пик ми505 5 Oct, 2023 @ 9:52pm 
during the crash, a corresponding window pops up with a brief description of the error and a place where you can fully view the crash report. I recently tested mods similar to yours and found out that mods that add custom units and squads cause a crash (for example, a mod for a lot of new mercenaries):crusader_helmet:
Sir Val von Ra  [author] 5 Oct, 2023 @ 8:05am 
Departures as in Crashes, AI Squads, Player leaving biome, or a Genesis Mod feature
Пик ми505 5 Oct, 2023 @ 2:16am 
during the game, I did not notice any new custom units in this zone, except in the city, but departures occur at the edge of the zone
Sir Val von Ra  [author] 4 Oct, 2023 @ 7:35am 
So stein, vain, borderzone are good but the foglands are having issues probably due to something they did to the spawns there?
Пик ми505 4 Oct, 2023 @ 12:06am 
most often I met departures in foggy islands, but also flew to Borderzone, Vain, Steen desert. I didn't get to the other zones