RimWorld
7,373 оценки
Common Sense
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Награда
Добавяне към любими
В любими
Премахване от любими
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Размер на файла
Публикуван на
Обновен на
891.403 KB
10 ноем. 2018 в 11:39
25 май в 7:05
161 бележки за промени ( преглед )

Абониране, за да се свали
Common Sense

Описание
Allows your pawns to act smarter. Look up mod settings to know more.

Features
- (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors;
- (optional) pawns are encouraged to take account of potential mood in drug policies;
- (optional) pawns are encouraged to give allowed social drugs or joy giving food to sick pawns;
- (optional) change how pawns use drugs when relaxing socially to prevent them from "wasting joy";
- (optional) pawns do not stack food with "bad" ingredients (ex. human meat or insect meat) with normal ones;
- (optional) as an option, odd (ex. insect, i.e. low impact) meat can count as normal one;
- (optional) pawns are encouraged to clean rooms where they're about to operate a building (ex. researching, cooking/crafting, or just going to sleep);
- (optional) pawns may clean rooms between "hauling ingredients to crafting spot" and "crafting";
- (optional, disabled by default) pawns may clean rooms where they're planning to eat (normally or when relaxing socially);
- (optional, disabled by default) pawns may avoid bad weather when idling;
- (optional) pawns may pick up all necessary ingredients to their hauling inventory before delivering them to the crafting place;
- (optional) pawn can be encouraged to prioritize ingredients, materials (including corpses) and meals that are quicker to spoil;
- (optional) pawns are encouraged to clean after tending to a patient;
- (optional) pawns are discouraged to clear an area from snow when it's snowing or raining;
- (optional) when pawns are about to work on a bill, they'll prefer hauling a whole stack of ingredients to a stockpile if possible, instead of cherry picking a fraction that's required for crafting;
- (optional) pawns will stop taking more sweets than they can eat;
- (optional) pawns will put items back to inventory if interrupted;
- (optional) pawns will treat sleeping assignment as a recreation when they can't sleep. Pawns will not prefer recreational activities after topping it off until it's down to at least 80%. Pawns also will try to take spare meals during this time. Dubs hygiene activities also was re-prioritized;
- (optional) you may enable a GUI tweak to display the whole list of ingredients on a recipe screen instead of vague "ingredients";
- (optional, disabled by default) add random ingredients to non-crafted meals. Only neutral ingredients are used;
- (optional, disabled by default) pawn's mood, instead of "freezing" while pawn is asleep, will slowly keep moving in a direction of "potential" mood until it reaches 50%;


Notes
- pawns will choose recreational activities that result in hanging out outside, but they can't chose items, so don't make the same recreational items both indoors and outdoors to avoid derpness;

Should be safe to add to and remove from existing save. But it's possible for pawns to get stuck when first installed or uninstalled, so if you see someone standing still - just draft and undraft them.

Very well know issues
- Androids and DrugPolicy - CS can trigger it, but doesn't cause it, and can't be fixed (by me, within boundaries of this mod). It was handled months ago, and if you still some how think that CS is related to it, look below;
- "but Visual Exceptions says!" - because it catches and reports even handled errors. CS can trigger errors, but handles them and reverts actions to those that would happen in vanilla, like CS didn't interfere at all. Look for relations in actual Debug log;
- when enabling "add random ingredients to randomly generated meals" with the mod Vanilla Nutrient Paste Expanded, it adds random ingredients to the nutrient paste.

Translations
- russian;
- chinese simplified by chrisxlite, HawnHan;
- chinese traditional by Lak4CYUT;
- german by Katinka1988;
- french by qux;
- spanish by Crusader;

non-steam: github[github.com].
versions: MP downgrade
Популярни дискусии Всички (12)
476
преди 18 часа
ЗАКАЧЕНА: Issues
avil
162
21 авг. в 12:49
ЗАКАЧЕНА: Suggestions
avil
3
23 апр. в 20:38
New Update makes my game crash
StarvingKoreans
1 491 коментара
The Dude with shogun 27 окт. в 13:05 
Okay, thank you.
avil  [автор] 27 окт. в 7:47 
There was an old issue, even before pre-dlc. I've made a special build with some reverts for it then. Don't know much about sate of the mod for MP right now since nobody really gave any updates on workability. So can't tell much about it.
The Dude with shogun 27 окт. в 1:00 
Hi there, mod causes dsync while playing MP.
Tackier 21 окт. в 20:55 
Excellent mod, good job author.
avil  [автор] 18 окт. в 7:30 
You also can disable cleaning for separate stations if you dislike it personally.
Freakonomicon 18 окт. в 4:23 
@greatorder: Butchering is treated cooking, yes, but also they do it for all activities anyway because if nothing else, it still affects mood. I'm actually happy that they do that because when I play a single pawn longplay, cleaning always overrides research once I have constructed floors or I set cleaning to 4 and he never does it on his own, so I prefer my pawn to always clean before or after work, so the common areas are always clean but not all the nooks and cranny's where nobody needs to be, like random rock floors in the animal pens. It's much more efficient this way and also makes much more sense. Once I have waste disposal researched and some trashcans put up it's not really an issue anyway
Kham 9 окт. в 10:15 
I don't know if it'd be possible but could you maybe take a look if there's a way to make the "Pawns will stop taking more sweets than they can eat" work with the Vanilla Cooking Expanded desserts? Those suffer the same issue things like chocolate normally have where a pawn will grab a whole stack, eat one, then dump the rest on the floor.
greatorder 9 окт. в 10:03 
Out of curiosity, why do pawns clean when butchering given there should be no need? Is it that it's tied into the cooking job so it's both or neither?
Huile Smith 8 окт. в 3:27 
One of the best mods ever made
Watevr 7 окт. в 14:42 
I just want to let you know HOW MUCH pain you've spared me, THANK YOU AUTHOR!!!