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i dont want to spoil it too much, but basically the weather there has some toxic particles (so anything that you have like clothing or medicine that can help with that will be useful, but not essential, since you can rotate teams in and out, as long as you leave at least 1 person in the map until the new team arrives etc.
im still in that map event currently (to remove some flooring made of materials i need), but managed to find some really cool stuff there, so definitely worth checking it out - even better if you have helicopters or something to help you get in and out with some cargo room
Prison Camp seems so strong that I would need to send almost all my pawns to stand a chance, and I'm not going to do that and leave my base undefended). Also somewhen in the middle of the (losing) fight there was suddenly a message that thanks to my help the prisoners are free, they started to leave and got gunned down by the guards.
Research Request always seems to come from a hostile faction, which does not make sense, and my ~11 intelectual researcher failed every single out of 5(?) attempts, once so badly to even cause a fight.
A non-hostile factions asks you for help to free some of their prisoners from a camp near you colony.
You have to defeat the hostile defenders or help the prisoners flee.
It's done, all hostiles on map killed or fled. Well, all prisoners dead too. Is that the reason the quest is not completed?
Just wanted to ask if you have any ETA on the new SO2 compatibility update. No hurries, tho, its just so I don't have to check every 30 minutes
@Retsu: I've noticed this issue as well, though didn't know it was this mod causing it. Can anything be done?