RimWorld
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Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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7.667 MB
2019年9月28日 1時41分
5月1日 9時14分
241 項目の変更履歴 ( 表示 )

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Character Editor

解説
last update: v1.5.10 build on 2024-05-01 for RimWorld v1.5.4069
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
人気スレッド 全て表示 (141)
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10月14日 8時32分
Bug reporting
Hedigo
128
10月22日 17時03分
ピン留め: Frequently Asked Questions
VOID
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7月5日 22時09分
ピン留め: FUTURE TODO'S
VOID
4,331 件のコメント
1838050111 11月1日 21時07分 
please add ui for tuerhu(in kemomimihouse). thank you
FG_Remastered 10月28日 12時51分 
%UserProfile%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\CharacterEditor

Copy the above into the explorer or the run dialogue.
Fion 10月28日 8時58分 
Where are saved pawns files stored?
The Bard of Hearts 10月28日 1時36分 
@Twisted234
Character Editor can be used mid-game. Gives you all the power in the world to pretty much change anything on anyone's character sheet in the game at any time; colonist, animal, hostile, guest... you name it. You can also save pawns or spawn them in at any time.

with great power comes great responsibility.

Hope this helps.
Twisted234 10月28日 1時05分 
How is this different from prepare carefully?
Greenbowlpacker 10月26日 9時34分 
When I try to change skin color in CE and click on change to gene trait color nothing happens. The skin color doesn't change even when I try to change with the color sliders nothing happens. Is this a bug or is there something else going on?
警觉调整者 10月25日 22時55分 
http://0x0.st/XUOA.log
Clicking any button causes the main menu to disappear, as if caused by Character Editor
Zero Enna 10月23日 12時56分 
@kham Thanks
Kham 10月22日 18時48分 
@Zero Enna If you're using Biotech skin colour comes from a gene, but all baseliner skin colours are just called skin colour so it just picks one at random. There's no fix that I'm aware of other than editing the genes, which you can do with this mod. In my current game, two married pawns (both pale skin colours) have had 7 kinds and 2/7 were dark skintoned. Luck of the draw.
Zero Enna 10月22日 18時29分 
Does anyone have a a fix for baby's skin color? I put a pawn of my wife and I in the world (we are both white) and every time we have a baby, it is black. I have deleted both of our pawns and remade them off an originally white pawn as a template but still we always have black babies. I have tried changing the skin color with the editor tool in the tray, but it refuses to do anything.