Insurgency

Insurgency

291 ratings
IMI Galil ARM & Galil SAR - Sandstorm
   
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Modifications: Weapon Skins
File Size
Posted
Updated
177.525 MB
29 Sep, 2019 @ 1:53am
29 Sep, 2019 @ 2:20am
2 Change Notes ( view )

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IMI Galil ARM & Galil SAR - Sandstorm

In 1 collection by Қatka ♥
Katka's Insurgency: Sandstorm Ports
148 items
Description
The IMI Galil ARM and Galil SAR from Insurgency: Sandstorm. Replaces the Galils

  • Uses original Sandstorm animations, although some INS2 ones were used because of animation length/blending issues
  • Uses a railed handguard when equipping a foregrip
  • Has a world model
  • Has a VGUI Icon
  • And yes, it's GGX

Note: The foregrip and railed handguard do not appear in the weapon selection menu. It's because of the way I set up the foregrip system. The foregrip model is not modified, instead, the new models are compiled into the weapon and only appear during sequences which require them to be visible. The railed handguard also does not appear on the world model.

Note #2: It's not possible to make these standalone because they share the same model for the magazines, gas block, bipod and optic mount.

Credits:
  • New World Interactive - Models, Textures, Animations
  • Gildor - UE Viewer (for asset extraction)
  • Me - Porting everything to Source, Animation & Model editing/mixing/fixing, Renders
60 Comments
Beemo 14 Feb, 2021 @ 5:22am 
YassineMens approves 10/10 funfact: the galil has a bottle opener
sanputa 31 May, 2020 @ 9:13pm 
always, love iron sights, it's way more entertaining
Қatka ♥  [author] 21 May, 2020 @ 12:52am 
Does anybody seriously use ironsights?
sanputa 20 May, 2020 @ 11:34am 
Bro you should start showing off the iron sights too, it's pretty important
Meihly 13 Apr, 2020 @ 1:28am 
katka why your photo are a sexing girl ???
Nathesium 9 Jan, 2020 @ 1:10am 
Oh, okay I understand. Thanks for the reply and the sandstorm ports have been fantastic!
Қatka ♥  [author] 9 Jan, 2020 @ 1:06am 
On purpose because of the animation length
Nathesium 9 Jan, 2020 @ 12:47am 
I've noticed that the non empty reload has you pushing the magazine out (and it falls on the ground) whereas the empty reload has you pulling the magazine out (where you can at least pretend your character puts it back in his pouch). Was this done on purpose, or was it just an accidental switcheroo?
Қatka ♥  [author] 9 Dec, 2019 @ 4:01pm 
Read the description, please.
Matteo Carati 9 Dec, 2019 @ 12:52pm 
foregrip disappear, please fix