RimWorld

RimWorld

6,474 ratings
Vanilla Events Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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2.279 MB
16 Dec, 2019 @ 10:08am
27 Mar, 2024 @ 9:42am
44 Change Notes ( view )

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Vanilla Events Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
107 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popular Discussions View All (7)
130
16 Oct, 2023 @ 6:45am
PINNED: Bug report
Kikohi
39
15 Feb @ 2:28am
Put your ideas for events here!
Nimble102
6
2
17 May, 2024 @ 9:30am
Biomes break permanently after Ice Age and Global Warming events overlapping: restoration with save editing
Mike Kerman
1,855 Comments
拾年 7 hours ago 
Is there a patch that is compatible with SOS2?
Snekenjoyer6 17 Mar @ 5:15pm 
For the longest time, I thought that space battles and wild men events were vanilla features. Bravo mod devs
gh0stashes 9 Mar @ 12:12pm 
I'm having Diplomatic Marriage requests almost constantly, even from factions that are at -100 relations with me.

Also, Psychic Rain should have a slightly higher chance of dissipating early, I think. The aging isn't even that much of a hassle, but I'm extremely annoyed by the lack of visibility and the inability to see jack shit on my map outside of the few brightest hours of the day.

Maybe the psychic rain will sometimes be a psychic drizzle? So it isn't absolutely hammering monsoon rains for 2 years straight? Please. I beg you.
GalacticSeal 6 Mar @ 3:02am 
Had an issue where a Diplomatic Marriage event occurred even though it was disabled in the mod settings (only happened once, so no idea what caused that to happen), but otherwise great mod! Blends very well with other mods, and often a must-have when playing around with a bunch of other mods that add their own unique events.
☠ ✙ NoirFry ㋛ ⚸ 22 Feb @ 11:07pm 
A little suggestion for the next update.
Vanilla now display Debug gizmos only when GOD mode is enabled, not DevMode.
As a lot of players play with DevMode enabled all the time, hidden Debug gizmos won't reveal secrets about pawns.
Your HediffComp_Traitor has `Now` Debug gizmo that will instantly tell the player, that the joined pawn is a traitor if DevMode is enabled.
Would be nice, if it was shown only when GOD mode is enabled, the same as vanilla.
sebo2203 20 Feb @ 2:39pm 
@miha_metan your link got removed, whyy....
Lord_Eol 17 Feb @ 9:40am 
@dev: Any way to add more "randomness" to an event, not sure if the code supports it even, namely "Space Battles" always does 8 ship parts and I believe, though I haven't counted, a fixed number of bodies (alive or otherwise) too; would like to see that random. Also "downed shuttle" is always I believe the same number of bodies, I want to say 4, should be random between 1 and X (IDK what the max lore capacity of a shuttle is). Would even be cooler if those bodies (both events) could randomly be flagged as deserters and attack you later as a surprise like any deserter.
urliamo 16 Feb @ 6:41am 
I set the "wastepack infestation" event to "disabled" but it still occurs on my 1.5 colony.
other disabled events have so far not occured.
Daniel 15 Feb @ 9:19pm 
why the fuck would you add drought back when it was literally removed for being an absolute dogshit event?
Crysta 6 Feb @ 3:57pm 
is there a way to trigger an event? I have had a few ice ages back to back, and now my world is stuck super cold (when before the events it was warm in the summer and cool in the winter) the ice ages have ended, but the affect still remains