RimWorld

RimWorld

4,008 ratings
[1.4] Vanilla Factions Expanded - Medieval
9
13
3
8
4
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
9.641 MB
15 Mar, 2020 @ 10:49am
12 Feb, 2024 @ 1:41am
51 Change Notes ( view )

Subscribe to download
[1.4] Vanilla Factions Expanded - Medieval

Description


[www.patreon.com]





See the Change Notes



This mod won't be updated to 1.5. We are re-releasing this mod, merged with Vikings mod. They will release when ready. DO NOT USE THIS MOD ON 1.5, IT WILL BREAK YOUR SAVE.

After all the mods we have already created, it was finally time to retouch the vanilla factions. I was always a big fan of Rimsenal (other mods are available), but I personally never found it quite fitting. The game however was in dire need of new faction mods, hence we decided to deliver. The scope of the mod is similar to Rimsenal - a unique faction alongside new items and mechanics.

The first iteration of this mod, Medieval faction, is a missing link between tribals and outlanders. With this mod you can experience a proper medieval siege, as the enemy base generation builds a massive, towering fortress with buildings inside. Have your own vineyard and brew the best wine, which appreciates in value the longer it’s in the barrel! Medieval subjects will be equipped with new armour, colour-coded depending on the faction colour, making medieval armies look like an actual army serving the same lord. Receive caravans of medieval armour makers, weaponsmiths, mercenaries and the elusive art patron!

A new storyteller, Maynard Medieval, has also been added, with whom you can create a dark-age world, limited to neolithic and medieval technology. With Maynard, no outlander or pirate factions will be generated upon world creation, allowing you to immerse yourself in a true medieval experience. This feature is compatible with all mods, allowing you to tailor your dark-age playthrough to your liking. The only way to research modern technology with Maynard is to use techprof subpersona cores, as they can still allow you to research technologies normally disabled by the storyteller.

With native support for the other Vanilla Expanded mods, knights and peasants will come equipped with Vanilla Armour Expanded armour and Vanilla Apparel Expanded clothing! Thanks to Vanilla Weapons Expanded, bowmen will start using longbows and crossbows, whilst Knights can be found using any medieval melee weapon there is and with Vanilla Security Expanded, Medieval factions will be able to lay siege using catapults!

And beware of the black knight!


































Sometimes medieval siege will use field artillery. Please make sure VFE-Security is loaded after Medieval mod.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

XeoNovaDan, a programmer responsible for the C# and XML code of the mod.

ISOREX, for Moats code.

Storyteller art by Vitalii

Rimworld is owned by Tynan Sylvester.

Thank you:

Brrainz for creating Harmony Patch Library which has made this series of mods possible.

NotFood for kindly providing the community with PatchOperationLoadDefsOnDemand.

OwlChemist for a new Giddy-Up patch.

Beta testers for finding pesky bugs.

(CC BY-NC-SA 4.0)[creativecommons.org]



Q: Compatible with Royalty DLC?
A: Empire faction is hardcoded to always spawn and will always appear even when using Maynard Medieval storyteller.

Q: Do I need the base module for it to work?
A: Yes, the base module is required as it contains all the functionality of the mod.

Q: Is this mod compatible with Combat Extended?
A: Yep.

Q: How can I use techprof subpersona cores once all research has been done?
A: VFE Core changes techprof subpersona cores to complete random projects after all researchable projects have been completed.

Q: Is this mod going to force me to play Medieval only playthrough?
A: No, this effect will only take place IF you activate the Maynard Medieval storyteller as your starting storyteller.

Q: Is this mod save game compatible?
A: Yes, though you do need a mod like Faction Discovery for the medieval factions to appear. Changing the storyteller to Maynard Medieval mid-save will not affect the factions since they are determined at world creation.

Q: Why do shields have -500% melee dodge chance and -200% melee accuracy?
A: That's just a vanilla text formatting bug; it's really just equivalent to -5 and -2 skill levels' worth respectively.



[discord.gg]









Popular Discussions View All (76)
5
8 Mar @ 3:20pm
Quote from Oskar on "Medieval 2"
Nao Nauno
6
5 Mar, 2024 @ 2:04pm
Job processing not finishing correctly - cooking and stone cutting so far
Sanderoth
12
31 Jan, 2024 @ 8:29pm
[BUG] Tabards render BEHIND the Outer layer rather than in front
Strill
2,863 Comments
null 8 Mar @ 9:36pm 
when is this mod & vikings gonna come to 1.5? very curious
Bloody Carrotkey 8 Mar @ 3:06am 
I think some of those features may come later in the future with the mod plans to expand on Diplomacy (like arranged marriage for alliance). VFE Medieval 2 is currently being tested in its final stages, and they seemed really pleased about how it turned out in in the update post. So I'm sure, it will turn out great :)
The Knight who says N'wah 4 Mar @ 3:26am 
I wonder what sort of new mechanics will be introduced in Medieval 2? Can i swell fealty to a kingdom? will certain kingdoms have their own unique missions and obligations based on your fealty? can i choose my own obligations, like a percentage/surplus of a certain crop, or to provide or fund a man to join in a war? Will the nobility system be expanded so some kingdoms can have nobility either be entirely hereditary or can be married into? Do i have my own fiefs? Can i be one of those monasteries with fiefs? So many cool features that could emerge, i wanna be one of those medieval monasteries who had the power and money to raise a force of men for their liege like during the time of Otto the Great! I wanna make my own university and have the town try to lynch and kill my students and burn me down because i have entirely different laws to them and one of my students forcefully diddles one of the village girls. Man so many options here.
Bloody Carrotkey 27 Feb @ 4:14am 
@Rena the Lunatic, an immortal Strigoi, Necropath/Puppeteer Psycaster and Mechanitor descending to sow chaos in the medieval/viking world. HYPE HYPE HYPE
Rena the Lunatic 26 Feb @ 7:42am 
When medieval 2 gets released, you best believe I'm using it for my mechinator scenario. I hope to be seen as a witch where everyone wants to kill me. I think it'll be fun
Bloody Carrotkey 17 Feb @ 6:41am 
Still hyping too see the merge, while I enjoy my prolonged 1.4 experience. HOLD THE LINE!
tilarium 12 Feb @ 6:42am 
Read. The. Comments. Section.
Ein Quis 12 Feb @ 6:07am 
update?:missing:
LNBalestra 11 Feb @ 6:49pm 
medieval 2 coming soon

cant wait