RimWorld

RimWorld

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Biomes! Islands
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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47.732 MB
27 Mar, 2020 @ 8:23pm
30 Apr @ 12:49pm
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Biomes! Islands

In 2 collections by Draegon1993
Biomes! Mod Series
6 items
Biomes! Team Suggested Mods
28 items
Description
[www.patreon.com]



This mod adds several types of islands for your enjoyment, from tropical to arctic! The islands are all unique and each one comes with lots of new plants and animals, including:

Sea Life: Bring the water to life with complete aquatic ecosystems, from seaweed to sardines to sharks!

Birds: from the tiny kiwi to the great omegadodo--and seagulls. So many seagulls.

Crabs: Tough, dangerous, give good leather when slaughtered. Hermit, blue, fiddler, clutter and more!

Crops: Devil’s claw, coconuts, oranges! Everything you want to find on an island!

AND MORE - play to find out!




Our goal as a mod series is to add new environments that we feel the vanilla game is sorely lacking, which in this case is islands! Biomes! Islands currently adds six types of island, Tropical, Atoll, Boreal, Tundra, Temperate, and Desert, each with things to make them unique from vanilla biomes!

Islands are isolated, requiring transport pods to leave (or modded transports like STRS), but traders, visitors, and raiders will still swim out to you at the normal rate.

Temperate Islands are mild and pleasant, a great introduction to island life.

Atolls have a unique beauty along with unique challenge. Building is made difficult both by lack of ore, and by the large lagoon taking up a great deal of space. The Atoll does make up for this in one way however, with a stunning abundance of wildlife; the adorable kiwi and the majestic manta ray are just two examples.

Desert islands are somewhat barren, but still have plenty of fish! Settle here to see lots of unique crabs - some of which can haul.

Tropical Islands are jungle-level dense when it comes to vegetation but have a lot more land for building on. They can also generate with mountains and have lots of natural food you can gather. These islands have more dangerous predators but are still great for a tropical getaway!

Boreal Islands are cold, but ultimately hospitable. Watch the ocean for schools of whales!

Tundra Islands are cold, isolated, and desolate with rocky beaches. Planning is critical to survival here.


Suggested mods to use alongside Islands:
Sandcastles for beach-time fun!
Boats
Natural Paths for pretty paths made from natural terrain
Vanilla Furniture Expanded - Architect for the heavy bridges!!
Vanilla Fishing Expanded for the delicious fish!

This mod is compatible with many mods, important ones being Boats and other biomes mods! :D




Mod head: Draegon

Bendgeidfran: Sound effects
Draegon: Art, especially the crabs
Evalynn: Art
Erin: Art, especially the sea otter and other cute creatures
Luizi: Art, especially the flamingos
Odeum: XML and C#, especially for the use of BiomesKit
Pullmylever: Music
Pyrce: C#, especially the use of SwimKit and TerrainMovementKit to allow for aquatic animals
Zylle: XML and C#, especially terrain generation


Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
OskarPotocki for the awesome new Biomes! backgrounds!

Ottersholdshands for the trailer he made for us!

Japanese translation by Lucifel



Q: What makes your islands unique?
A: We add multiple new plants and animals as well as unique terrain generation! Many of the animals are also purely aquatic!

Q: Will this mod continue to be updated?
A: Yes! We're hoping to add some TLC updates in the future!

Q: Does this work with other biomes mods?
A: Yes, yes it does!

Q: Do raids still happen on islands?
A: Yes, both drop pod raids and walk-in raids still happen.

Q: Can this be added mid-game?
A: Yes, but the new biomes themselves will NOT show up.

Q: CE compatible?
A: No, but if you make a patch let us know!

Q: How do I feed tamed aquatic animals?
A: You use fish food! Fish food is made like kibble, in the butcher bench! It doesn't degrade at all, even in water!

Q: Why am I getting a black screen after loading the mod after the update?
A: You need the new mod requirement for Islands, Pathfinding Framework!


[ko-fi.com]

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Popular Discussions View All (9)
216
28 Sep @ 7:18pm
Bug reporting: POST BUGS AND ISSUES HERE
Draegon1993
58
28 Oct @ 5:17pm
Suggestions thread: Post suggestions here!
Draegon1993
8
19 May @ 12:34pm
[SOLVED] Compatibility between Alpha Biomes and Biomes! Islands
WaxWorm
1,245 Comments
riserridgekids4 1 Nov @ 9:28am 
@Robosium I bet theres a map creator out there
Robosium 30 Oct @ 5:28pm 
Damn, there go my plans of having a sailing centered colony of mercenaries/pirates
Shalax 30 Oct @ 3:03pm 
The rat added by this mod make me irrationally angry because it has spelling mistakes in its description
Draegon1993  [author] 29 Oct @ 8:30am 
@Robosium Not with this mod alone, at least, no
Robosium 28 Oct @ 5:17pm 
is there a way to make a world that's just these islands?
Draegon1993  [author] 28 Oct @ 8:37am 
Yeah, they have the omnivorerough diet type, so they should be able to eat raw meat and raw veggies. We'll be adding harvestable sea plants when we finally get around to the TLC update.
Draegon1993  [author] 28 Oct @ 8:35am 
@ShadowX116 Weird, they should be able to eat other stuff too. Lemme check the code...
ShadowX116 27 Oct @ 9:39pm 
They keep prioritizing the land-based medical nests for some reason. I had to block off all the doors to the barn before they would take her to the kelp beds. xP

(She did live and has many babbus now, but they've mowed down all the seaweed it seems. They still won't eat either kibble, only fish/fish meat. Which rots really quickly. )
Draegon1993  [author] 27 Oct @ 7:44pm 
@ShadowX116 KO her with anesthetic and have a pawn carry her to a medical sleeping spot :D
ShadowX116 25 Oct @ 7:39pm 
I have a pet Sea Turtle, and it refuses to eat either fish food or normal kibble. It was scrounging seaweed for a while, but it somehow got itself stuck in a land-locked pond.
Here's hoping I can drag her to a sleeping spot before she dies. :DSTskull: