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Seems to also depend on the map generation itself, some maps even with standard settings get a lot more deserts than others, such case with the 70% test, at 30% world size, more than half the temperate forests were taken over by wastelands, but the deserts had half or less (all the 3 biomes were at 70%).
Now with the 40% one, the map generated mostly evenly between biomes, and the wasteland generation of each was less than half clearly, not too little and not too much.
So it seems I was wrong, it indeed works as somewhat of a percentage of something, but it seems to be a percentage of the world's instead of each biomes' sizes.
Maybe it is a coding/engine limitation, something you couldn't possibly account for cause it would always take the world size first, maybe the percentages aren't perfect, idk, either way I think I'll keep it to 40% or maybe 30%ish, fills enough tiles to be noticeable but not enough to be a bother :)
So either it doesn't work correctly or it's literally a chance for them to appear or not, so the 10% and 20% literally didn't trigger and so didn't spawn any tile of the biomes at all.
I really wanted to have some tiles with this biome on, so I'm gonna test once more with like 60-70%, but if it still fills half the 30% sized map with them then I'll have to disable it sadly.
Hopefully it doesn't work like I'm thinking it does, but if it's like that, then I would recommend making those settings instead a percentage of coverage for their respective biomes in the map generation, cause we already have options to disable them separately anyway.
I'm using this mod on a modlist with ~770 mods and my worlds are generating fine, but I'm not using every regrowth mod in the series, so it could be that one of them is conflicting.
If none of that answers the question then it's probably corrupt mod files. Unsubscribe from the regrowth mods and make sure your pc has deleted those mod files, then subscribe to them again to download them fresh.