RimWorld

RimWorld

1,337 ratings
ReGrowth: Wastelands
3
14
3
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.041 MB
7 Jun, 2020 @ 12:57am
29 Oct, 2024 @ 11:30am
27 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
ReGrowth: Wastelands

Description
[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 4.1-Prime-rev4



Tweaks and fixes, otherwise complete for now.



"War... war never changes!"

What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

Inspired by another game series I enjoy, the “Fallout” games, this mod adds three different wasteland biomes to the game. Unlike my other biomes, this one is bleak, empty, desolate and by default against the player. Wasteland biomes are always polluted, offer little food and dangerous weather.

Wastelands are a simple biome, there is no performance hungry code or new features you will only find there. Its goal is to add variety for the player.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.























These are all the mods we currently support from our end:

  • Vanilla Animals Expanded



Q: Can this mod be added to an existing save?
A: Yes, but you won't see the biome unless you create a new save.

Q: Can this mod be removed from a save?
A: No, I do not recommend removing mods that add a biome during an active game.

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No, while you might see similar people attached, it is NOT a Vanilla Expanded mod.



  • Graphics are made by Alastair and me.
  • Preview images are created by Oskar Potocki.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Sounds for Rimclaw by dendroid101.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]



Popular Discussions View All (15)
18
7 Mar, 2024 @ 8:10am
Depleted gravel
Avarion
7
6 Mar @ 5:19pm
Bugreport
GreyHounD
1
6 Nov, 2023 @ 10:21pm
Wastelands and fishing
gredeniand
456 Comments
Deebs 14 hours ago 
I'm so glad to see this biome mod is back! It and Prehistoric creatures were a favorite of mine and I'm glad to get to use them in 1.5 again.
Carl der große 18 hours ago 
For a to me unknown reason adding this mod to a otherwise clean modlist (only containing the other re growth mods) causes the game to not generate maps.
Agusfer 16 Mar @ 9:29am 
@Nishe I found a good balance at the 40% but I subscribed to that mod you mentioned anyway in case I use it later, seems useful, thanks for the tip :)
Nishe 16 Mar @ 9:06am 
@Agusfer I'd recommend getting the mod "Choose Biome Commonality", and leaving this mod's settings at the default 100%. Use that mod to adjust the rates, that works better in my experience.
Agusfer 16 Mar @ 3:12am 
Okay, tried a couple more times, with 70% and 40%.

Seems to also depend on the map generation itself, some maps even with standard settings get a lot more deserts than others, such case with the 70% test, at 30% world size, more than half the temperate forests were taken over by wastelands, but the deserts had half or less (all the 3 biomes were at 70%).

Now with the 40% one, the map generated mostly evenly between biomes, and the wasteland generation of each was less than half clearly, not too little and not too much.

So it seems I was wrong, it indeed works as somewhat of a percentage of something, but it seems to be a percentage of the world's instead of each biomes' sizes.

Maybe it is a coding/engine limitation, something you couldn't possibly account for cause it would always take the world size first, maybe the percentages aren't perfect, idk, either way I think I'll keep it to 40% or maybe 30%ish, fills enough tiles to be noticeable but not enough to be a bother :)
Agusfer 16 Mar @ 2:52am 
I did some testing after the first map creation with 100% chance on the 3 biomes (which made like half the planet have them), I first lowered it to 10%, then to 20%, and none of those two maps had ANY tile with those biomes.

So either it doesn't work correctly or it's literally a chance for them to appear or not, so the 10% and 20% literally didn't trigger and so didn't spawn any tile of the biomes at all.

I really wanted to have some tiles with this biome on, so I'm gonna test once more with like 60-70%, but if it still fills half the 30% sized map with them then I'll have to disable it sadly.

Hopefully it doesn't work like I'm thinking it does, but if it's like that, then I would recommend making those settings instead a percentage of coverage for their respective biomes in the map generation, cause we already have options to disable them separately anyway.
Nishe 12 Mar @ 12:03am 
@lord Shigure Try it with just this mod and its specific prerequisites (not the whole ReGrowth series) and see if it works. If so add the other regrowth mods back one at a time until it stops working and that'll probably tell you which one is conflicting.

I'm using this mod on a modlist with ~770 mods and my worlds are generating fine, but I'm not using every regrowth mod in the series, so it could be that one of them is conflicting.

If none of that answers the question then it's probably corrupt mod files. Unsubscribe from the regrowth mods and make sure your pc has deleted those mod files, then subscribe to them again to download them fresh.
Ayana 11 Mar @ 5:55pm 
I had this issue and it's that the toxic biomes default to being absolutely massive. Go into the mod settings and turn down the rate (which you'll want to do anyway if you don't want 80% of your world to be a Waster's paradise) and you'll be able to use other biome mods.
Lord Shigure 11 Mar @ 11:30am 
I went ahead and remove all mods, except all regrowth. Turns out it won't let me create the world after attempting to generate it. So yeah this mods and others have the same issues. Didn't have issues with other biome mods.
Nishe 10 Mar @ 1:06am 
@BigTailWolfSuomi That's probably a mod conflict. This mod does have issues but it doesn't prevent map generation, not on its own. So it's most likely a combination of this mod and something else that when used together are causing this bug. You can narrow it down using the extremely painful and time consuming method of removing half your mods then seeing if it still happens, if so remove another half etc until you have just the culprit mods loaded.