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Should be the same thing with just a more readable display. The "No change" bit was for when the battery was fully charged/discharged the display wouldn't go into random garbage cause to save on component count I didn't check to see if the math I was doing was possible like dividing by 0.
I'm curious what the "No change" bit is for too.
I didn't set it up for multiple batteries in the assembly because the game doesn't support many inputs to a single math component so the amount of logic needed for 2 batteries is different from 10. If they ever change that I will certainly update it but I'm still waiting on that.
would be wonderful if you add divider function in ur scheme with place where we can chanche quantity of batterys number
(for dumbos like me.)
for now i added timer on reserv-lights and o2 power - looks very cool anyway
going to add it in shuttle too